lingtorp / MeineKraftLinks
Rendering engine written in C++ & OpenGL.
☆37Updated 4 years ago
Alternatives and similar repositories for MeineKraft
Users that are interested in MeineKraft are comparing it to the libraries listed below
Sorting:
- Simple Vulkan application☆25Updated 3 months ago
- Vulkan Renderer☆31Updated last year
- An SDF path tracer☆24Updated 7 years ago
- #include <engine>☆40Updated 6 years ago
- ☆31Updated 7 years ago
- ☆33Updated 3 years ago
- A live GLSL programming environment on windows☆22Updated 6 years ago
- Physically Based Rendering With OpenGL (Attempt)☆50Updated 6 years ago
- 3D Physics Engine.☆52Updated 9 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 5 years ago
- Library for shader debugging and profiling for Vulkan and OpenGL☆35Updated 2 years ago
- Code associated with ebook Ray Tracing The Next Week by Peter Shirley. This work is in the public domain. My fork adds C++11 threads ba…☆12Updated 7 years ago
- Code-driven, simple and bloat-free GUI system.☆52Updated 5 years ago
- 🔥 Experiments building Vulkan applications, libraries, and abstractions.☆45Updated 6 years ago
- Demoscene graphics engine.☆59Updated 4 years ago
- toy C++ Vulkan library☆49Updated 6 years ago
- Graphics programming experiments. Play-around, demos. Some good, some bad.☆41Updated last week
- 3D graphics engine designed for rapid prototyping and extensibility☆32Updated 2 years ago
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Updated 8 years ago
- Photorealistic physically-based renderer☆44Updated 8 years ago
- ☆29Updated 6 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- Software rasterizer based on Larrabee's☆43Updated 8 years ago
- rex engine and game☆15Updated 3 years ago
- quake world renderer☆12Updated 8 years ago
- Simple graphics engine used as submodule in many of my projects☆62Updated 6 years ago
- Implement some RTR and PBR papers☆48Updated 8 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- Lightweight library of Vulkan primitives to simplify usage of Vulkan.☆33Updated 11 months ago
- GLSL shader live-reloading☆70Updated 7 years ago