DomainFlag / automatic-rigging-animationLinks
Automatic 3D model rigging and real-time Linear Mesh Blending avatar animation in C++ and Kinect.
☆41Updated 5 years ago
Alternatives and similar repositories for automatic-rigging-animation
Users that are interested in automatic-rigging-animation are comparing it to the libraries listed below
Sorting:
- NeuroSkinning: Automatic Skin Binding for Production Characters with Deep Graph Networks, Siggraph 2019☆76Updated 5 years ago
- Keyframe-based motion editing system using numerical optimization [CHI 2018]☆36Updated 2 years ago
- Adopting https://github.com/zhan-xu/RigNet neural network we created an addon in blender for an intuitive and easy rigging of their templ…☆57Updated 4 years ago
- A C++ header-only implementation of "Deformation Transfer for Triangle Meshes"☆46Updated 4 years ago
- FFHQ-UV-Intrinstics: A Dataset Containing Intrinsic Face Decomposition☆44Updated last year
- A tiny C++11 library for reading BVH motion capture data☆41Updated 4 years ago
- ☆34Updated last year
- This codes implement the algoirhtm of Functionality-Driven Musculature Retargeting. You can get musculoskeletal model with simple user in…☆30Updated 5 years ago
- VirtualRig: an interactive 3D tool for rigging and skinning 3D characters from motion capture data, where the resulting animation and sk…☆24Updated 3 years ago
- Implement Linear Blend Skinning in C++ and OpenGL to achieve the ability to move bones on a character model and have the mesh move realis…☆20Updated 8 years ago
- Project Avatar for Blender☆38Updated 3 years ago
- A cage-based deformation for meshes in 2D.☆14Updated 7 years ago
- ubisoft / ubisoft-laforge-face-editing-face-editing-using-part-based-optimization-of-the-latent-spaceFace Editing Using Part-Based Optimization of the Latent Space☆26Updated last year
- A single view or sparse multi-view based hair modeling tool to help artist produce hair assets quickly!☆32Updated 6 years ago
- This is the source code of our 3DRW 2019 paper☆84Updated 3 years ago
- 3D Face Reconstruction using a single 2D image.☆47Updated 3 years ago
- Code for 3DV 2019 paper "Predicting Animation Skeletons for 3D Articulated Models via Volumetric Nets"☆89Updated last year
- ☆38Updated 2 years ago
- ☆44Updated 11 months ago
- Realistic 3D Avatar Pipeline using PIFuHD - Pixel Aligned Implicit Functions and RigNet - Neural Rigging Network☆16Updated 4 years ago
- Machine Learning, Facial Rigger☆32Updated 3 years ago
- Machine Learning project aimed at converting images into .obj 3D models by representing them as Blender hair-type particle systems.☆24Updated 5 years ago
- Interactive ARAP Mesh Deformer☆18Updated last year
- An interactive webgl demo for real-time character animation and control using Motion VAEs [SIGGRAPH 2020]☆41Updated 4 years ago
- Shape My Face: Registering 3D Face Scans by Surface-to-Surface Translation☆23Updated 4 years ago
- A clean Python reimplementation of "Fast and Efficient Skinning of Animated Meshes."☆96Updated 5 years ago
- Interactive framework for the as-rigid-as-possible mesh deformation in C++.☆10Updated 4 years ago
- This is OpenGL-based renderer for visualizing results of neural nets for skinning weights☆13Updated 5 years ago
- Enhanced version of blender's bvh add-on with more settings supported. The bvh's rest pose should have the same handedness as the armatur…☆38Updated 4 years ago
- ☆64Updated 3 years ago