non-rigid iterative closest point
☆34Mar 27, 2022Updated 4 years ago
Alternatives and similar repositories for NonRigidICP
Users that are interested in NonRigidICP are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- An implementation of the algorithm described in the article "Optimal Step Nonrigid ICP Algorithms for Surface Registration" by Brian Ambe…☆122Nov 15, 2018Updated 7 years ago
- Modified version of non-rigid Iterative closest point algorithm for fitting to noisy point clouds☆95Oct 27, 2024Updated last year
- Non-Rigid version of Registar☆73May 15, 2015Updated 10 years ago
- Non-rigid iterative closest point, nricp.☆87Mar 30, 2019Updated 7 years ago
- Deformation Transfer method for various geometric models☆12Oct 4, 2024Updated last year
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- ☆26May 23, 2019Updated 6 years ago
- OpenMesh的源码学习和资源☆35Nov 3, 2022Updated 3 years ago
- UGU: Unclearness Geometry Utility☆40Mar 3, 2026Updated last month
- Cuda Implementation of Killing Fusion☆13Dec 6, 2019Updated 6 years ago
- The provided program loads a multilinear face model and fits this model to a point cloud or a triangle mesh.☆22Oct 1, 2020Updated 5 years ago
- Repo for LightStage @ Aberystwyth☆29Feb 16, 2021Updated 5 years ago
- Deformation graph code for Embedded deformation☆96Mar 29, 2017Updated 9 years ago
- A implemetation of deformation graph which was widely used in mesh deformation and non-rigid reconstruction☆57Apr 11, 2013Updated 13 years ago
- This software register two surface meshes by iterative closest point method.☆22Mar 3, 2018Updated 8 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- Matlab implementation of non-rigid iterative closest point☆209Apr 3, 2018Updated 8 years ago
- Matlab version of Deformation Transfer☆39Jan 16, 2018Updated 8 years ago
- Deferred shading based offscreen renderer written in pure Matlab with no dependencies. Supports texture/normal mapping, shadowing, visibi…☆20Oct 30, 2019Updated 6 years ago
- Template fitting for non-rigid mesh registration of a 3D face scan☆39Nov 30, 2022Updated 3 years ago
- A cage-based deformation for meshes in 2D.☆14Sep 8, 2018Updated 7 years ago
- ☆25Sep 12, 2018Updated 7 years ago
- Geometry unfolding☆13Apr 28, 2017Updated 8 years ago
- real-time 3D reconstruction of non-rigidly deforming scenes using depth data☆163Jan 10, 2019Updated 7 years ago
- 3D data acquisition and registration using two opposing Kinects.☆23Oct 25, 2017Updated 8 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Deep Dense 3D Face Correspondence☆87Nov 23, 2021Updated 4 years ago
- C++ implementation of Embedded Deformation for Shape Manipulation☆81Mar 21, 2017Updated 9 years ago
- Build 3D color human body model with Kinect☆16Mar 16, 2016Updated 10 years ago
- Point clouds registration using particle swarm optimization☆24Apr 1, 2020Updated 6 years ago
- Source code for the paper "Quasi-Newton Solver for Robust Non-Rigid Registration" (CVPR2020 Oral).☆284Apr 13, 2021Updated 5 years ago
- ☆15Oct 9, 2022Updated 3 years ago
- Tools for manipulating 3D meshes within the Menpo project.☆171May 10, 2024Updated last year
- Parameterization assignment for Geometry Processing course☆161Oct 31, 2022Updated 3 years ago
- This is a Maya tool to copy/mirror weights between meshes.☆13Apr 22, 2024Updated last year
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- ☆13Jan 24, 2017Updated 9 years ago
- Node for Autodesk Maya to simplify the setup of twistable limbs for a character.☆13May 28, 2025Updated 10 months ago
- ☆18Mar 27, 2018Updated 8 years ago
- OpenPose: A Real-Time Multi-Person Keypoint Detection And Multi-Threading C++ Library☆13Oct 4, 2017Updated 8 years ago
- Implementation of Vaillant et. al. "Implicit Skinning: Real-Time Skin Deformation with Contact Modeling"☆42Oct 7, 2016Updated 9 years ago
- Deformation Loop Closure sample code to enable non-rigid alignment of point clouds☆56Sep 13, 2015Updated 10 years ago
- This repository is an implementation of non rigid icp☆87Jul 6, 2023Updated 2 years ago