HappyOcean / Full_Body_Photogrammetry
Full Body 3D Scan, Photogrammetry for Real Avatar
☆105Updated 2 years ago
Alternatives and similar repositories for Full_Body_Photogrammetry:
Users that are interested in Full_Body_Photogrammetry are comparing it to the libraries listed below
- Estimate the pose and shape under clothing given a static 3D scan of a human☆94Updated 3 years ago
- Offical repo for "Moynihan, M., Ruano, S., Pagés, R. and Smolic, A., 2021. Autonomous Tracking For Volumetric Video Sequences"☆31Updated 3 years ago
- Implementation of algorithms to compute reflectance maps from measurements with gradient illumination.☆48Updated 3 years ago
- RGB-D Data Capture App for iPhone TrueDepth Camera☆63Updated 4 years ago
- Code for 3DV 2019 paper "Predicting Animation Skeletons for 3D Articulated Models via Volumetric Nets"☆84Updated 3 months ago
- ☆38Updated last year
- Markerless volumetric alignment for depth sensors. Contains the code of the work "Deep Soft Procrustes for Markerless Volumetric Sensor A…☆44Updated 9 months ago
- This repository contains the code for the paper "PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitiz…☆18Updated last year
- Tool to convert mkv files to image files for Azure Kinect☆34Updated 5 years ago
- NormalGAN: Learning Detailed 3D Human from a Single RGB-D Image (ECCV 2020)☆73Updated 2 years ago
- some source code link for the paper:Total Capture: A 3D Deformation Model for Tracking Faces, Hands, and Bodies☆63Updated 5 years ago
- The MS Azure Kinect kinfu example, with dlls compiled for Windows x64 (to save us all the trouble of wrangling its 25GB of dependencies f…☆34Updated 5 years ago
- Automatic 3D model rigging and real-time Linear Mesh Blending avatar animation in C++ and Kinect.☆36Updated 5 years ago
- This is the source code of our 3DRW 2019 paper☆79Updated 2 years ago
- NeuroSkinning: Automatic Skin Binding for Production Characters with Deep Graph Networks, Siggraph 2019☆69Updated 4 years ago
- 3D human head reconstruction☆27Updated 4 years ago
- non-rigid iterative closest point☆32Updated 2 years ago
- This repository contains texture stitching code corresponding to the paper Detailed Human Avatars from Monocular Video.☆159Updated last year
- [CVPR2020] TextureFusion: High-Quality Texture Acquisition for Real-Time RGB-D Scanning☆125Updated 2 years ago
- Playing with the code from the repository SMPLify-X☆38Updated 3 years ago
- Human Performance Capture from Monocular Video in the Wild (3DV2021)☆85Updated last year
- Implementation of Example-Based Facial Rigging by Li, et al. A method for generating a facial blendshape rig from a set of example poses.☆56Updated 3 years ago
- Implementation of paper 'production-level facial performance capture using deep convolutional neural networks'☆55Updated 6 years ago
- [TVCG 2018] AutoSweep: Recovering 3D Editable Objects from a Single Photograph, a object reconstruction method from a single image☆51Updated 3 years ago
- A clean Python reimplementation of "Fast and Efficient Skinning of Animated Meshes."☆93Updated 4 years ago
- Free Face Tracking Module for facial motion capture in Blender☆47Updated 2 years ago
- Official Implementation of the paper "Real-time panoramic depth maps from omni-directional stereo images for 6 DoF videos in virtual real…☆24Updated 5 years ago
- 3D human face estimation and rendering from a single image☆121Updated 2 years ago
- 3D Face Reconstruction using a single 2D image.☆47Updated 2 years ago
- Image-space texture optimization of 3D meshes using PyTorch☆73Updated 4 years ago