HK-SHAO / RayTracingPBR
A very simple PBR Path Tracing Renderer.
☆121Updated 2 years ago
Alternatives and similar repositories for RayTracingPBR:
Users that are interested in RayTracingPBR are comparing it to the libraries listed below
- Code for the paper "From microfacets to participating media: A unified theory of light transport with stochastic geometry"☆89Updated 7 months ago
- Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)☆122Updated 10 months ago
- A ray tracing render implemented using Taichi language.☆65Updated 2 years ago
- MeshTaichi: A Compiler for Efficient Mesh-based Operations (SIGGRAPH Asia 2022)☆242Updated last year
- GPU 3D SDF generator using DirectX 11 compute shader☆64Updated 2 years ago
- Source Code for SIGGRAPH 2023 Paper "Parameter-space ReSTIR for Differentiable and Inverse Rendering"☆59Updated 3 months ago
- A physically based mesh renderer named Ada Path Tracer based on Taichi lang☆58Updated last month
- Code for SIGGRAPH 2024 (ToG) paper "Specular Polynomials"☆82Updated 5 months ago
- ☆63Updated 8 months ago
- A simple interactive ray-tracing renderer.☆43Updated 4 months ago
- A raytrace framework using taichi language☆84Updated 3 years ago
- Unbiased Physically Based Differentiable Renderer☆46Updated 4 months ago
- a naive implementation of neural radiance caching ( •̀ ω •́ )✧☆18Updated last year
- ☆78Updated 2 years ago
- Code for SIGGRAPH Asia 2023 (ToG) paper "Manifold Path Guiding for Importance Sampling Specular Chains"☆40Updated 11 months ago
- A Neural Volumetric Renderer☆221Updated 2 months ago
- Vulkan Implementation of NVIDIA's paper Real-time Neural Radiance Caching for Path Tracing.☆23Updated 6 months ago
- Code for SIGGRAPH 2024 (ToG) paper "Conditional Mixture Path Guiding for Differentiable Rendering"☆23Updated 7 months ago
- diff-render.org website☆21Updated last year
- ☆26Updated last year
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆161Updated 9 months ago
- A tiny version of VBD, focused on mass spring strand simulation.☆82Updated 8 months ago
- Source Codes for Codimensional Incremental Potential Contact (C-IPC)☆211Updated 2 years ago
- Dr.Jit — A Just-In-Time-Compiler for Differentiable Rendering (core library)☆91Updated this week
- A Modern C++20 Library of Unified Incremental Potential Contact.☆83Updated this week
- Source Code for "Neural Prefiltering for Correlation-Aware Levels of Detail" (SIGGRAPH 2023)☆17Updated last year
- Source Code for SIGGRAPH Asia 2021 Paper "Ensemble Denoising for Monte Carlo Renderings"☆61Updated 3 years ago
- UCSD CSE 272 renderer☆88Updated 2 months ago
- Mitsuba renderer main repository☆23Updated 2 years ago
- A fast python implementation of Ray Tracing in One Weekend using python and Taichi☆193Updated last year