lyd405121 / ti-raytrace
A raytrace framework using taichi language
☆84Updated 3 years ago
Alternatives and similar repositories for ti-raytrace:
Users that are interested in ti-raytrace are comparing it to the libraries listed below
- Code for SIGGRAPH 2024 (ToG) paper "Specular Polynomials"☆82Updated 5 months ago
- ☆27Updated 12 years ago
- A ray tracing render implemented using Taichi language.☆65Updated 2 years ago
- Code for the Siggraph 2023 Paper: Shortest Path to Boundary for Self-Intersecting Meshes☆88Updated last year
- A fast python implementation of Ray Tracing in One Weekend using python and Taichi☆193Updated last year
- ☆57Updated 2 years ago
- Computer Graphics Assignment – Mass Spring Systems☆53Updated 2 years ago
- ☆33Updated 2 years ago
- Code for SIGGRAPH Asia 2023 (ToG) paper "Manifold Path Guiding for Importance Sampling Specular Chains"☆40Updated 11 months ago
- some prevalent shadertoys implemented by taichi☆34Updated 4 years ago
- A GPU Ray Tracer☆51Updated 3 years ago
- ☆41Updated 4 months ago
- ☆68Updated 4 years ago
- Code for SIGGRAPH 2020 paper "Langevin Monte Carlo Rendering with Gradient-based Adaptation"☆73Updated 4 years ago
- A Taichi extension library providing a set of GLSL-alike helper functions☆69Updated 3 years ago
- Eulerian-on-Lagrangian Cloth Simulation☆106Updated 5 years ago
- A differential theory of radiative transfer☆62Updated 5 years ago
- zenus parallel computing library for zenus physics-based simulations☆84Updated 2 weeks ago
- ☆109Updated 3 years ago
- General broad-phase collision detection framework using BVH and BVTT front tracking.☆77Updated last year
- ☆21Updated 3 years ago
- Robust Fitting of Parallax-Aware Mixtures for Path Guiding - SIGGRAPH 2020☆35Updated last month
- UCSD CSE 272 renderer☆88Updated 2 months ago
- ☆31Updated 10 months ago
- Code for the paper "From microfacets to participating media: A unified theory of light transport with stochastic geometry"☆89Updated 6 months ago
- This repository will eventually hold the supplemental data and code for the paper: "" which will be presented at SIGGRAPH 2022☆28Updated 2 years ago
- A simple interactive ray-tracing renderer.☆43Updated 4 months ago
- Code which write during learning Taichi and GAMES201☆29Updated 4 years ago
- ☆110Updated 5 years ago
- Implementation of the paper "Variance-Aware Path Guiding" (SIGGRAPH 2020)☆37Updated 4 years ago