taichi-dev / taichi-aot-demoLinks
A demo illustrating how to use Taichi as an AOT shader compiler
☆76Updated 8 months ago
Alternatives and similar repositories for taichi-aot-demo
Users that are interested in taichi-aot-demo are comparing it to the libraries listed below
Sorting:
- A Taichi extension library providing a set of GLSL-alike helper functions☆72Updated 3 years ago
- Interactive surface flow toy implemented in Taichi☆67Updated 3 years ago
- Messing with Taichi voxel challenge renderer in order to "learn" some python and Taichi☆17Updated 3 years ago
- zenus parallel computing library for zenus physics-based simulations☆90Updated 5 months ago
- QuanTaichi evaluation suite☆164Updated 2 years ago
- A lens editor and simulator for fun.☆110Updated 2 years ago
- ☆57Updated 3 years ago
- A soft renderer based on Taichi (work in progress)☆231Updated 4 years ago
- ☆45Updated last year
- A ray tracing render implemented using Taichi language.☆71Updated 2 years ago
- Code which write during learning Taichi and GAMES201☆30Updated 5 years ago
- A Fluid Simulator on GPU☆32Updated 4 years ago
- ☆86Updated 2 years ago
- A fast python implementation of Ray Tracing in One Weekend using python and Taichi☆197Updated 2 years ago
- A very simple PBR Path Tracing Renderer.☆131Updated 2 years ago
- MeshTaichi: A Compiler for Efficient Mesh-based Operations (SIGGRAPH Asia 2022)☆254Updated 2 years ago
- Code for SIGGRAPH 2022 paper "Automatic quantization for physics-based simulation"☆64Updated 3 years ago
- A raytrace framework using taichi language☆85Updated 3 years ago
- A minimal Taichi AOT project.☆10Updated 2 years ago
- A Taichi implementation of WCSPH☆16Updated 4 years ago
- GPU Accelerated Motion Engine based on Taichi Lang.☆63Updated 3 years ago
- An incompressible fluid solver written in Taichi language.☆36Updated 3 years ago
- TaichiCon: Taichi Conferences☆73Updated 3 years ago
- A 2D fluid engine built on Taichi . Developing ...☆20Updated 5 years ago
- Taichi Blender intergration for physics simulation and animation☆171Updated 4 years ago
- try to reimplement Euler based fluid☆48Updated 4 years ago
- ☆27Updated 13 years ago
- Soft2D: A 2D multi-material continuum physics engine designed for real-time applications.☆51Updated 2 years ago
- Computer graphics in Rust (Geometry, PBR, RT) and Taichi (Collision, Rigid Dynamics). 44100652/44100642 course assignments.☆25Updated 3 years ago
- Source code for "Constraint Bubbles and Affine Regions: Reduced Fluid Models for Efficient Immersed Bubbles and Flexible Spatial Coarseni…☆49Updated last year