johnarobinson77 / KdTreeGPULinks
A gpu based implementation of a K-D Tree Builder
☆112Updated 5 years ago
Alternatives and similar repositories for KdTreeGPU
Users that are interested in KdTreeGPU are comparing it to the libraries listed below
Sorting:
- ☆241Updated last month
- GPU-accelerated KD-tree implementation☆44Updated 3 years ago
- A C++/CUDA library to efficiently compute neighborhood information on the GPU for 3D point clouds within a fixed radius.☆100Updated last year
- GPU-accelerated triangle mesh processing☆259Updated this week
- ☆37Updated 7 years ago
- Fast CUDA 3x3 SVD☆73Updated 6 years ago
- Reference implementation of the Eurographics 2020 paper "Fast and Robust QEF Minimization using Probabilistic Quadrics"☆54Updated 8 months ago
- Compute the exact Euclidean Distance Transform and Voronoi Diagram for 2D and 3D binary images using the GPU.☆76Updated 5 years ago
- Simple OpenGL mesh/point cloud viewer☆122Updated 2 years ago
- an implementation of parallel linear BVH (LBVH) on GPU☆209Updated 4 years ago
- CUDA implementation of parallel radix sort using Blelloch scan☆64Updated last year
- 离散几何处理中文版翻译☆60Updated 3 years ago
- Signed Distance Function from triangle mesh.☆93Updated 6 years ago
- ☆13Updated 3 years ago
- Reference implementation of Oi-BVH tree from the paper "Binary Ostensibly‐Implicit Trees for Fast Collision Detection"☆31Updated 4 years ago
- a simple C++ library to import/export Stanford PLY data.☆22Updated 11 months ago
- ☆66Updated 2 years ago
- A C++ library to compute neighborhood information for point clouds within a fixed radius. Suitable for many applications, e.g. neighborho…☆167Updated last year
- GPU acceleration of smallpt with CUDA. Obtain an acceleration of >35x comparing to the original CPU-parallelized code with OpenMP☆46Updated 4 years ago
- A C++ header-only parser for the PLY file format. Parse .ply happily!☆345Updated last year
- 'cubicle' - a CUDA-centric BVH query library (kNN, find closest point, etc)☆27Updated 2 months ago
- A light-weighted, efficient and header-only mesh processing frame work.☆52Updated 2 years ago
- CUDA-accelerated LOD construction for point clouds☆147Updated 2 years ago
- OpenGL demo of a point rendering and texture filtering technique called Surface Splatting.☆238Updated last year
- A cuda implementation of GPU Poisson Reconstruction.(Data-Parallel Octrees based)☆39Updated 9 months ago
- Automatic Differentiation in Geometry Processing Made Simple☆395Updated last month
- gDel3D is the fastest 3D Delaunay triangulation algorithm. It uses the GPU for massive parallelism.☆159Updated 6 years ago
- A conservative continuous collision detection (CCD) method with support for minimum separation. [Wang et al. 2021]☆142Updated last week
- Set of utilities supporting workflows common in GPU raytracing applications☆113Updated 2 weeks ago
- Introductory assignment for Geometry Processing course☆124Updated 2 years ago