navining / cuda-raytracingLinks
GPU acceleration of smallpt with CUDA. Obtain an acceleration of >35x comparing to the original CPU-parallelized code with OpenMP
☆46Updated 4 years ago
Alternatives and similar repositories for cuda-raytracing
Users that are interested in cuda-raytracing are comparing it to the libraries listed below
Sorting:
- ☆34Updated last year
- GPU-accelerated triangle mesh processing☆259Updated this week
- A physically based mesh renderer named Ada Path Tracer based on Taichi lang☆59Updated 4 months ago
- an implementation of parallel linear BVH (LBVH) on GPU☆209Updated 4 years ago
- μ-Cuda, COVER THE LAST MILE OF CUDA. With features: intellisense-friendly, structured launch, automatic cuda graph generation and updatin…☆176Updated this week
- ☆511Updated 6 months ago
- ☆241Updated last month
- Set of utilities supporting workflows common in GPU raytracing applications☆113Updated 2 weeks ago
- ray tracing implementations. started with Peter Shirley's v2 Ray Tracing In One Weekend☆50Updated 4 years ago
- Dr.Jit — A Just-In-Time-Compiler for Differentiable Rendering (core library)☆109Updated this week
- ☆257Updated last week
- Code for the paper "From microfacets to participating media: A unified theory of light transport with stochastic geometry"☆93Updated 9 months ago
- Advanced Samples for the NVIDIA OptiX 7 Ray Tracing SDK☆314Updated 2 weeks ago
- The code for the ebook Ray Tracing in One Weekend by Peter Shirley translated to CUDA by Roger Allen. This work is in the public domain…☆357Updated 4 years ago
- A gpu based implementation of a K-D Tree Builder☆112Updated 5 years ago
- A C++/CUDA library to efficiently compute neighborhood information on the GPU for 3D point clouds within a fixed radius.☆100Updated last year
- Grid-Free Monte Carlo Solvers for Partial Differential Equations☆228Updated last week
- MeshTaichi: A Compiler for Efficient Mesh-based Operations (SIGGRAPH Asia 2022)☆246Updated 2 years ago
- zenus parallel computing library for zenus physics-based simulations☆85Updated this week
- A very simple PBR Path Tracing Renderer.☆127Updated 2 years ago
- Reference implementation of Oi-BVH tree from the paper "Binary Ostensibly‐Implicit Trees for Fast Collision Detection"☆31Updated 4 years ago
- Writing a CUDA software ray tracing renderer with Analysis-Driven Optimization from scratch: a python-importable, distributed parallel re…☆28Updated this week
- 'cubicle' - a CUDA-centric BVH query library (kNN, find closest point, etc)☆27Updated 2 months ago
- GPU-accelerated KD-tree implementation☆44Updated 3 years ago
- (已完结)《Optix — 应用与代码构建》的源码☆10Updated last year
- Automatic Differentiation in Geometry Processing Made Simple☆395Updated last month
- ☆154Updated last year
- Fast CUDA 3x3 SVD☆73Updated 6 years ago
- Header only, single file, simple and efficient C++11 library to compute the signed distance function (SDF) to a triangle mesh☆173Updated 9 months ago
- ☆47Updated this week