navining / cuda-raytracing
GPU acceleration of smallpt with CUDA. Obtain an acceleration of >35x comparing to the original CPU-parallelized code with OpenMP
☆44Updated 4 years ago
Alternatives and similar repositories for cuda-raytracing:
Users that are interested in cuda-raytracing are comparing it to the libraries listed below
- ☆217Updated 3 weeks ago
- ☆33Updated 11 months ago
- μ-Cuda, COVER THE LAST MILE OF CUDA. With features: intellisense-friendly, structured launch, automatic cuda graph generation and updatin…☆164Updated last week
- ☆249Updated 2 weeks ago
- an implementation of parallel linear BVH (LBVH) on GPU☆192Updated 4 years ago
- Advanced Samples for the NVIDIA OptiX 7 Ray Tracing SDK☆297Updated last month
- A very simple PBR Path Tracing Renderer.☆117Updated last year
- Set of utilities supporting workflows common in GPU raytracing applications☆103Updated last week
- The code for the ebook Ray Tracing in One Weekend by Peter Shirley translated to CUDA by Roger Allen. This work is in the public domain…☆344Updated 4 years ago
- A gpu based implementation of a K-D Tree Builder☆108Updated 5 years ago
- Writing a CUDA software ray tracing renderer with Analysis-Driven Optimization from scratch: a python-importable, distributed parallel re…☆13Updated this week
- ☆488Updated 2 months ago
- 'cubicle' - a CUDA-centric BVH query library (kNN, find closest point, etc)☆19Updated this week
- Source Code for SIGGRAPH 2023 Paper "Parameter-space ReSTIR for Differentiable and Inverse Rendering"☆57Updated 2 months ago
- ray tracing implementations. started with Peter Shirley's v2 Ray Tracing In One Weekend☆50Updated 4 years ago
- Dr.Jit — A Just-In-Time-Compiler for Differentiable Rendering (core library)☆86Updated this week
- Code for the paper "From microfacets to participating media: A unified theory of light transport with stochastic geometry"☆83Updated 5 months ago
- Ray Tracing implemented with CUDA☆28Updated 4 years ago
- GPU-accelerated KD-tree implementation☆42Updated 3 years ago
- A C++/CUDA library to efficiently compute neighborhood information on the GPU for 3D point clouds within a fixed radius.☆99Updated 8 months ago
- Code for SIGGRAPH Asia 2023 (ToG) paper "Manifold Path Guiding for Importance Sampling Specular Chains"☆39Updated 10 months ago
- GPU-accelerated triangle mesh processing☆240Updated last week
- A physically based mesh renderer named Ada Path Tracer based on Taichi lang☆57Updated 2 months ago
- A Python package for calling Slang modules from PyTorch.☆45Updated last month
- Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)☆114Updated 8 months ago
- a naive implementation of neural radiance caching ( •̀ ω •́ )✧☆17Updated last year
- GPU Accelerated Rasterizer written in CUDA☆40Updated 7 years ago
- CUDA implementation of parallel radix sort using Blelloch scan☆62Updated 11 months ago
- Header only, single file, simple and efficient C++11 library to compute the signed distance function (SDF) to a triangle mesh☆165Updated 5 months ago
- UCSD CSE 272 renderer☆84Updated 3 weeks ago