ingowald / cudaKDTreeLinks
☆241Updated last month
Alternatives and similar repositories for cudaKDTree
Users that are interested in cudaKDTree are comparing it to the libraries listed below
Sorting:
- A gpu based implementation of a K-D Tree Builder☆111Updated 5 years ago
- an implementation of parallel linear BVH (LBVH) on GPU☆208Updated 4 years ago
- A C++/CUDA library to efficiently compute neighborhood information on the GPU for 3D point clouds within a fixed radius.☆100Updated last year
- GPU-accelerated triangle mesh processing☆259Updated this week
- Dr.Jit — A Just-In-Time-Compiler for Differentiable Rendering (core library)☆107Updated this week
- GPU acceleration of smallpt with CUDA. Obtain an acceleration of >35x comparing to the original CPU-parallelized code with OpenMP☆45Updated 4 years ago
- A C++ header-only parser for the PLY file format. Parse .ply happily!☆345Updated last year
- fast distance and ray intersection queries☆400Updated last month
- GPU-accelerated KD-tree implementation☆44Updated 3 years ago
- Automatic Differentiation in Geometry Processing Made Simple☆395Updated last month
- CUDA-accelerated LOD construction for point clouds☆146Updated 2 years ago
- Set of utilities supporting workflows common in GPU raytracing applications☆113Updated last week
- Fixed Radius Nearest Neighbor Search on GPU☆187Updated last year
- A robust Laplace matrix for general (possibly nonmanifold) triangle meshes, and point clouds [Sharp & Crane SGP 2020]☆135Updated last year
- 'cubicle' - a CUDA-centric BVH query library (kNN, find closest point, etc)☆27Updated last month
- Fast radius neighbor search with an Octree (ICRA 2015)☆364Updated 5 years ago
- An easily integrable Cholesky solver on CPU and GPU☆233Updated 6 months ago
- Finding the nearest neighbor for 3d points in KD tree. Two implementations: nn.cpp (CPU) and nn.cu (CUDA GPU).☆14Updated 3 years ago
- CUDA implementation of parallel radix sort using Blelloch scan☆64Updated last year
- ☆257Updated this week
- OpenGL demo of a point rendering and texture filtering technique called Surface Splatting.☆238Updated last year
- Octree/Quadtree/N-dimensional linear tree☆169Updated last week
- μ-Cuda, COVER THE LAST MILE OF CUDA. With features: intellisense-friendly, structured launch, automatic cuda graph generation and updatin…☆176Updated this week
- This is the header-only version of the code we used for the experiments in the paper "Fast and Robust Mesh Arrangements using Floating-po…☆154Updated last year
- Little helper project that builds a BVH over triangles, and allows for querying closest surface point for given input point☆24Updated 3 years ago
- Local and distributed octrees based on Morton codes with halo discovery and exchange with a 3D collision detection algorithm☆42Updated 4 months ago
- Fast rendering of large point clouds in OpenGL through compute shaders.☆152Updated 3 weeks ago
- Header only, single file, simple and efficient C++11 library to compute the signed distance function (SDF) to a triangle mesh☆173Updated 9 months ago
- Compute the exact Euclidean Distance Transform and Voronoi Diagram for 2D and 3D binary images using the GPU.☆76Updated 5 years ago
- RTX compute samples☆70Updated last year