ingowald / cudaKDTreeLinks
☆272Updated 2 months ago
Alternatives and similar repositories for cudaKDTree
Users that are interested in cudaKDTree are comparing it to the libraries listed below
Sorting:
- A gpu based implementation of a K-D Tree Builder☆114Updated 5 years ago
- A C++/CUDA library to efficiently compute neighborhood information on the GPU for 3D point clouds within a fixed radius.☆106Updated last year
- an implementation of parallel linear BVH (LBVH) on GPU☆219Updated 5 years ago
- 'cubicle' - a CUDA-centric BVH query library (kNN, find closest point, etc)☆34Updated this week
- CUDA implementation of parallel radix sort using Blelloch scan☆64Updated last year
- GPU acceleration of smallpt with CUDA. Obtain an acceleration of >35x comparing to the original CPU-parallelized code with OpenMP☆46Updated 5 years ago
- An easily integrable Cholesky solver on CPU and GPU☆239Updated 9 months ago
- Dr.Jit — A Just-In-Time-Compiler for Differentiable Rendering (core library)☆115Updated this week
- GPU-accelerated triangle mesh processing☆268Updated this week
- GPU-accelerated KD-tree implementation☆44Updated 4 years ago
- CUDA-accelerated LOD construction for point clouds☆150Updated 2 years ago
- A C++ header-only parser for the PLY file format. Parse .ply happily!☆362Updated last year
- Automatic Differentiation in Geometry Processing Made Simple☆405Updated 4 months ago
- OptiX SDK headers, everything needed to build & run OptiX applications. SDK samples not included.☆31Updated 6 months ago
- OpenGL demo of a point rendering and texture filtering technique called Surface Splatting.☆241Updated last year
- Ponca (fomerly known as Patate) is a header only C++/CUDA library for point cloud analysis☆38Updated this week
- Set of utilities supporting workflows common in GPU raytracing applications☆119Updated 2 weeks ago
- fast distance and ray intersection queries☆423Updated this week
- μ-Cuda, COVER THE LAST MILE OF CUDA. With features: intellisense-friendly, structured launch, automatic cuda graph generation and updatin…☆185Updated 2 months ago
- Fast rendering of large point clouds in OpenGL through compute shaders.☆162Updated 4 months ago
- Little helper project that builds a BVH over triangles, and allows for querying closest surface point for given input point☆24Updated 3 years ago
- Reference implementation of Oi-BVH tree from the paper "Binary Ostensibly‐Implicit Trees for Fast Collision Detection"☆31Updated 4 years ago
- ☆256Updated 2 weeks ago
- A fast nearest neighbor index cuda implementation for 3-D points using a left balanced BVH-tree.☆30Updated 7 months ago
- Compute the exact Euclidean Distance Transform and Voronoi Diagram for 2D and 3D binary images using the GPU.☆77Updated 5 years ago
- An expression template based linear algebra library running completely on the GPU using CUDA☆25Updated 4 years ago
- A robust Laplace matrix for general (possibly nonmanifold) triangle meshes, and point clouds [Sharp & Crane SGP 2020]☆139Updated last year
- Grid-Free Monte Carlo Solvers for Partial Differential Equations☆249Updated last month
- C++ library for fast computation of neighbor lists in point clouds.☆55Updated 9 months ago
- Octree/Quadtree/N-dimensional linear tree☆181Updated 3 months ago