Enigmatisms / cuda-ptLinks
Writing a CUDA software ray tracing renderer with Analysis-Driven Optimization from scratch: a python-importable, distributed parallel renderer.
☆35Updated last month
Alternatives and similar repositories for cuda-pt
Users that are interested in cuda-pt are comparing it to the libraries listed below
Sorting:
- μ-Cuda, COVER THE LAST MILE OF CUDA. With features: intellisense-friendly, structured launch, automatic cuda graph generation and updatin…☆194Updated last week
- Vulkan Implementation of NVIDIA's paper Real-time Neural Radiance Caching for Path Tracing.☆26Updated last year
- Code for SIGGRAPH 2024 (ToG) paper "Specular Polynomials"☆84Updated last year
- ☆16Updated 6 months ago
- Neural Radiance Cache (NRC) Library☆36Updated 2 weeks ago
- [Trans. on Graphics (ToG) 2024] Official code release for paper: 🎯"DARTS: Diffusion Approximated Residual Time Sampling for Time-of-flig…☆18Updated 10 months ago
- Code for SIGGRAPH Asia 2024 (TOG) Paper "Efficient Image-Space Shape Splatting for Monte Carlo Rendering"☆29Updated last year
- Code for the paper "From microfacets to participating media: A unified theory of light transport with stochastic geometry"☆96Updated last year
- A renderer that generates realistic images of the Earth from outer space.☆41Updated 6 months ago
- a naive implementation of neural radiance caching ( •̀ ω •́ )✧☆19Updated 2 years ago
- Research Oriented Physically Based Renderer☆76Updated last month
- Set of utilities supporting workflows common in GPU raytracing applications☆124Updated 3 weeks ago
- Code for SIGGRAPH 2024 (ToG) paper "Conditional Mixture Path Guiding for Differentiable Rendering"☆23Updated last year
- Source Code for SIGGRAPH 2023 Paper "Parameter-space ReSTIR for Differentiable and Inverse Rendering"☆61Updated 11 months ago
- ☆39Updated last year
- Source Code for SIGGRAPH North America 2025 Paper "Practical Stylized Nonlinear Monte Carlo Rendering"☆37Updated 2 months ago
- A Python package for calling Slang modules from PyTorch.☆69Updated this week
- Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)☆135Updated last year
- Code for SIGGRAPH 2022 paper "Automatic quantization for physics-based simulation"☆64Updated 3 years ago
- GPU acceleration of smallpt with CUDA. Obtain an acceleration of >35x comparing to the original CPU-parallelized code with OpenMP☆45Updated 5 years ago
- Dr.Jit — A Just-In-Time-Compiler for Differentiable Rendering (core library)☆116Updated last week
- Official implementation of the paper "Neural Importance Sampling of Many Lights", to be presented at ACM SIGGRAPH 2025☆19Updated 3 months ago
- Code for SIGGRAPH Asia 2023 (ToG) paper "Manifold Path Guiding for Importance Sampling Specular Chains"☆41Updated last year
- A wave-optical path tracer☆132Updated 2 months ago
- A physically based mesh renderer named Ada Path Tracer based on Taichi lang☆60Updated 9 months ago
- A simple interactive ray-tracing renderer.☆48Updated 11 months ago
- Code for SIGGRAPH 2025 (ToG) paper "Bernstein Bounds for Caustics"☆32Updated 4 months ago
- BGHT: High-performance static GPU hash tables.☆72Updated 4 months ago
- Code for SIGGRAPH 2025 (ToG) paper "Multiple Importance Reweighting for Path Guiding"☆18Updated 5 months ago
- Vector-Valued Monte Carlo Integration Using Ratio Control Variates☆34Updated last month