shamanDevel / quick-mlp
Fused Multi-layer-perceptrons in CUDA
☆17Updated 2 years ago
Alternatives and similar repositories for quick-mlp:
Users that are interested in quick-mlp are comparing it to the libraries listed below
- Self practice library of pytorch-based 3D geometry processing☆32Updated 2 years ago
- ☆48Updated 5 months ago
- Code for "Neural Radiance Fields from Sparse RGB-D Images for High-Quality View Synthesis"☆26Updated 2 years ago
- ☆17Updated 11 months ago
- [ECCV 2022 Oral] Neural Radiance Transfer Fields for Relightable Novel-view Synthesis with Global Illumination☆61Updated 2 years ago
- Original reference implementation of the CUDA rasterizer from the paper "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-t…☆45Updated 10 months ago
- ☆14Updated 2 years ago
- An Efficient Implementation of Analytic Mesh Algorithm for 3D Iso-surface Extraction from Neural Networks☆73Updated 2 years ago
- Unofficial implementation of Tensorial Radiance Fields (Chen & Xu ‘22)☆38Updated 2 years ago
- An implementation of the 2022 paper titled 'Mip-NeRF 360' from Google.☆40Updated 2 years ago
- A 3D data visualization grammar.☆50Updated 3 weeks ago
- DISTWAR-enabled rasterization engine for the paper "3D Gaussian Splatting for Real-Time Rendering of Radiance Fields"☆22Updated last year
- ☆32Updated 2 years ago
- [TIP'2023] Fast Learning Radiance Fields by Shooting Much Fewer Rays, a general strategy to speed up the learning of radiance field☆67Updated 7 months ago
- Accelerating SDF gradient computation in NeuS-like multi-view reconstruction with directional finite difference (DFD) and patch-based sam…☆33Updated last year
- Differentiable Shadow Mapping for Efficient Inverse Graphics (CVPR 2023)☆57Updated 2 weeks ago
- Code release for CVPR'23 paper - "Sphere-Guided Training of Neural Implicit Surfaces"☆80Updated last year
- ☆46Updated 2 years ago
- Code release for "3D reconstruction with fast dipole sums"☆77Updated 3 months ago
- Winding Number Normal Consistency☆33Updated 4 months ago
- Code for the paper "Rotation-Equivariant Conditional Spherical Neural Fields for Learning a Natural Illumination Prior" https://arxiv.org…☆44Updated last year
- ☆13Updated 2 months ago
- A viewer and other tools for the taichi-splatting rasterizer.☆26Updated last week
- Official implementation of IBL-NeRF: Image-Based Lighting Formulation of Neural Radiance Fields (Computer Graphics Forum, Pacific Graphic…☆44Updated last year
- NeRF as a Non-Distant Environment Emitter in Physics-based Inverse Rendering (SIGGRAPH 2024)☆17Updated 7 months ago
- Official implementation of "S-VolSDF: Sparse Multi-View Stereo Regularization of Neural Implicit Surfaces" (ICCV 2023)☆30Updated last year
- PlenVDB: Memery Efficient VDB-Based Radiance Fields for Fast Training and Rendering (CVPR2023)☆79Updated last year
- Code for SIGGRAPH ASIA 2022 paper Differentiable Rendering using RGBXY Derivatives and Optimal Transport☆77Updated 2 years ago
- ☆41Updated last year
- Recovering Fine Details for Neural Implicit Surface Reconstruction (WACV2023)☆49Updated 2 years ago