shamanDevel / quick-mlp
Fused Multi-layer-perceptrons in CUDA
☆17Updated 2 years ago
Alternatives and similar repositories for quick-mlp:
Users that are interested in quick-mlp are comparing it to the libraries listed below
- Self practice library of pytorch-based 3D geometry processing☆32Updated last year
- ☆17Updated 10 months ago
- NeRF as a Non-Distant Environment Emitter in Physics-based Inverse Rendering (SIGGRAPH 2024)☆17Updated 7 months ago
- DISTWAR-enabled rasterization engine for the paper "3D Gaussian Splatting for Real-Time Rendering of Radiance Fields"☆20Updated last year
- Unofficial implementation of Tensorial Radiance Fields (Chen & Xu ‘22)☆38Updated 2 years ago
- Original reference implementation of the CUDA rasterizer from the paper "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-t…☆44Updated 9 months ago
- This is the code of the CVPR 2025 paper "Hardware-Rasterized Ray-Based Gaussian Splatting"☆22Updated this week
- ☆48Updated 4 months ago
- ☆14Updated 2 years ago
- An unofficial Pytorch extension for occupancy grids and volume rendering in Permuto SDF (CVPR 2023)☆18Updated last year
- An Efficient Implementation of Analytic Mesh Algorithm for 3D Iso-surface Extraction from Neural Networks☆73Updated 2 years ago
- Accelerating SDF gradient computation in NeuS-like multi-view reconstruction with directional finite difference (DFD) and patch-based sam…☆33Updated last year
- ☆13Updated last month
- ☆25Updated last month
- Code release for Inverse Global Illumination using a Neural Radiometric Prior☆40Updated last year
- Code release for "3D reconstruction with fast dipole sums"☆72Updated 2 months ago
- Code release for Neural Bounding SIGGRAPH 2024 - neural representation of bounding volumes, learning conservative space classification☆32Updated 7 months ago
- Siggraph Asia 2023 Paper "Extended Path Space Manifold for Physically Based Differentiable Rendering"☆14Updated 10 months ago
- Official implementation of "S-VolSDF: Sparse Multi-View Stereo Regularization of Neural Implicit Surfaces" (ICCV 2023)☆30Updated last year
- ☆15Updated last year
- Differentiable Shadow Mapping for Efficient Inverse Graphics (CVPR 2023)☆56Updated 8 months ago
- [CVPR 2025] Geometry Field Splatting with Gaussian Surfels☆33Updated 3 weeks ago
- Code for "Neural Radiance Fields from Sparse RGB-D Images for High-Quality View Synthesis"☆26Updated 2 years ago
- Winding Number Normal Consistency☆31Updated 3 months ago
- [ECCV 2022 Oral] Neural Radiance Transfer Fields for Relightable Novel-view Synthesis with Global Illumination☆61Updated 2 years ago
- An unofficial implementation of Tensor4D with support for the D-NeRF dataset☆12Updated last year
- Efficient Eikonal equation solver using CUDA☆91Updated last month
- PlenVDB: Memery Efficient VDB-Based Radiance Fields for Fast Training and Rendering (CVPR2023)☆79Updated last year
- Original reference implementation of "LAENeRF: Local Appearance Editing for Neural Radiance Fields"