fhahlbohm / depthtested-gaussian-raytracing-webglLinks
Ray Tracing 3D Gaussians in WebGL using Depth Testing
☆35Updated this week
Alternatives and similar repositories for depthtested-gaussian-raytracing-webgl
Users that are interested in depthtested-gaussian-raytracing-webgl are comparing it to the libraries listed below
Sorting:
- The real-time viewer and offline renderer for the HPG'24 paper "Frustum Volume Caching for Accelerated NeRF Rendering"☆35Updated 9 months ago
- The official repository for GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling☆93Updated 2 months ago
- ☆30Updated 7 months ago
- Original reference implementation of the CUDA rasterizer from the paper "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-t…☆46Updated last year
- [CVPR 2025] Volumetric Surfaces: Representing Fuzzy Geometries with Layered Meshes☆29Updated last month
- Optmized Fused-SSIM☆61Updated 4 months ago
- Adaptive and Temporally Consistent Gaussian Surfels for Multi-view Dynamic Reconstruction☆78Updated 3 weeks ago
- The official repo of paper: HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering☆38Updated 7 months ago
- This is the official implementation of "A Simple Approach to Differentiable Rendering of SDFs"☆61Updated 6 months ago
- Official code release for "Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparency"☆120Updated 2 weeks ago
- [SIGGRAPH 2025 Conference Paper] Virtualized 3D Gaussians (V3DG)☆72Updated last month
- ☆35Updated 4 months ago
- ☆47Updated 9 months ago
- Project website: https://noodle-lab.github.io/gaussianspa/☆71Updated 3 months ago
- ☆36Updated last year
- Code release for BiGS: Bidirectional Primitives for Relightable 3D Gaussian Splatting☆17Updated 3 months ago
- BillBoard Splatting (BBSplat): Learnable Textured Primitives for Novel View Synthesis☆60Updated 3 months ago
- This is the code of the CVPR 2025 paper "Hardware-Rasterized Ray-Based Gaussian Splatting"☆49Updated 3 months ago
- ☆38Updated 2 months ago
- HoGS: Unified Near and Far Object Reconstruction via Homogeneous Gaussian Splatting☆78Updated last month
- Code for "Few-shot Novel View Synthesis using Depth Aware 3D Gaussian Splatting" (ECCV 24 workshops)☆50Updated last month
- Original implementation of "FLoD: Integrating Flexible Level of Detail into 3D Gaussian Splatting for Customizable Rendering"☆13Updated 3 weeks ago
- Parallel Linear Assignment Sorting - Sorting multi-dimensional data into locally smooth 2D grids.☆38Updated 6 months ago
- Official code release for "D-NPC: Dynamic Neural Point Clouds for Non-Rigid View Synthesis from Monocular Video".☆18Updated 4 months ago
- Official Implementation of "A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesis", EGSR 2024☆107Updated 5 months ago
- SpecGaussian with latent features: A high-quality modeling of the view-dependent appearance for 3D Gaussian Splatting☆25Updated 7 months ago
- ☆13Updated 2 weeks ago
- Fully Fused Differentiable Bilateral Grid☆18Updated last week
- (CVPR 2024) Accelerating Neural Field Training via Soft Mining☆41Updated last year
- RI3D: Few-Shot Gaussian Splatting With Repair and Inpainting Diffusion Priors☆43Updated 3 months ago