NVIDIA-Omniverse / PhysX
NVIDIA PhysX SDK
☆3,820Updated last week
Alternatives and similar repositories for PhysX:
Users that are interested in PhysX are comparing it to the libraries listed below
- NVIDIA PhysX SDK☆3,330Updated last year
- A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by…☆7,731Updated this week
- The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2☆5,065Updated last week
- This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.☆3,249Updated this week
- NVIDIA PhysX SDK 3.4☆2,375Updated 2 years ago
- Real-Time Rendering Framework☆2,845Updated 3 months ago
- Making it easier to work with shaders☆3,862Updated this week
- Open source C++ physics engine library in 3D☆1,605Updated 3 weeks ago
- Open source c++ skeletal animation library and toolset☆2,553Updated 2 months ago
- aka ogre v2 - scene-oriented, flexible 3D C++ engine☆1,164Updated 2 weeks ago
- Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implement…☆3,075Updated 3 weeks ago
- A modern cross-platform low-level graphics library and rendering framework☆3,825Updated last week
- Easy to integrate Vulkan memory allocation library☆2,826Updated this week
- A game engine with an emphasis on real-time cutting-edge solutions☆2,408Updated this week
- Embree ray tracing kernels repository.☆2,481Updated this week
- DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps☆1,636Updated last week
- 3D engine with modern graphics☆6,179Updated this week
- One stop solution for all Vulkan samples☆4,619Updated last week
- The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++☆1,584Updated this week
- Tiny but powerful single file wavefront obj loader☆3,495Updated 2 months ago
- ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages☆1,807Updated 2 years ago
- Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.☆3,234Updated last week
- Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui☆3,408Updated 2 weeks ago
- Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games,…☆8,177Updated this week
- Animation Compression Library☆1,415Updated this week
- SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.☆2,187Updated last week
- Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning …☆13,255Updated 2 months ago
- A collection of tools, libraries, and tests for Vulkan shader compilation.☆1,944Updated last week
- Mesh optimization library that makes meshes smaller and faster to render☆6,163Updated this week
- Header only C++11 tiny glTF 2.0 library☆2,167Updated 2 months ago