GameFoundry / bsf
Modern C++14 library for the development of real-time graphical applications
☆1,749Updated 4 years ago
Alternatives and similar repositories for bsf:
Users that are interested in bsf are comparing it to the libraries listed below
- c++ toolkit for rapid development of live graphical apps and games☆1,682Updated last year
- A high speed C++17 Vulkan game engine☆1,815Updated last year
- Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal☆2,180Updated this week
- A modern cross-platform low-level graphics library and rendering framework☆3,736Updated this week
- the thin c++ game engine☆1,573Updated 3 years ago
- Open source c++ skeletal animation library and toolset☆2,514Updated 2 weeks ago
- Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptuall…☆1,553Updated 5 months ago
- 3D C++ Game Engine - yet another open source game engine☆3,570Updated last month
- The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Q…☆4,958Updated this week
- Crown Engine☆2,186Updated this week
- AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more☆1,401Updated last week
- GENie - Project generator tool☆922Updated 2 months ago
- EntityX - A fast, type-safe C++ Entity-Component system☆2,244Updated last year
- A game engine with an emphasis on real-time cutting-edge solutions☆2,366Updated this week
- Lightweight and modular C++11 graphics middleware for games and data visualization☆4,881Updated this week
- A small, portable and extensible C++ 3D coding framework☆2,017Updated 2 years ago
- My personal Vulkan renderer☆1,647Updated this week
- Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.☆1,044Updated last year
- ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages☆1,793Updated 2 years ago
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,414Updated 3 years ago
- ☆869Updated 3 years ago
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,459Updated last year
- aka ogre v2 - scene-oriented, flexible 3D C++ engine☆1,139Updated this week
- Lightweight, multi-platform, data-oriented game engine.☆892Updated 11 months ago
- Easy to integrate Vulkan memory allocation library☆2,752Updated 2 weeks ago
- Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui☆3,333Updated 3 months ago
- Cross-Platform C++ 2D/3D game engine☆1,329Updated last week
- 3D engine with modern graphics☆6,038Updated this week
- Meta loader for Vulkan API☆1,436Updated this week
- A modern cross-platform low-level graphics API☆652Updated this week