GameFoundry / bsfLinks
Modern C++14 library for the development of real-time graphical applications
☆1,752Updated 5 years ago
Alternatives and similar repositories for bsf
Users that are interested in bsf are comparing it to the libraries listed below
Sorting:
- c++ toolkit for rapid development of live graphical apps and games☆1,704Updated last year
- the thin c++ game engine☆1,588Updated 4 years ago
- A complete and cross-platform game engine designed for flexibility, performance, and fast-iterations.☆2,221Updated this week
- Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal☆2,336Updated this week
- A high speed C++17 Vulkan game engine☆1,877Updated last year
- AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more☆1,478Updated 2 weeks ago
- Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.☆1,046Updated 2 years ago
- 3D C++ Game Engine - yet another open source game engine☆3,633Updated last week
- Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptuall…☆1,563Updated 2 weeks ago
- A small, portable and extensible C++ 3D coding framework☆2,038Updated 2 years ago
- ☆876Updated 3 years ago
- Open source c++ skeletal animation library and toolset☆2,624Updated last month
- A modern cross-platform low-level graphics library and rendering framework☆3,925Updated 2 weeks ago
- GENie - Project generator tool☆935Updated 4 months ago
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,485Updated 2 years ago
- Lightweight and modular C++11 graphics middleware for games and data visualization☆5,002Updated this week
- aka ogre v2 - scene-oriented, flexible 3D C++ engine☆1,213Updated 2 weeks ago
- Cross-platform C++ input library supporting gamepads, keyboard, mouse, touch☆875Updated 3 years ago
- EntityX - A fast, type-safe C++ Entity-Component system☆2,275Updated last year
- Lightweight and Simple 3D Open Source Physics Engine in C++☆958Updated 4 years ago
- Source code examples for "API without Secrets: Introduction to Vulkan" tutorial☆1,301Updated 2 years ago
- Game engine with an Entity-Component-System (ECS) architecture. Focus on ease-of-use, runtime extensibility and compile-time type safety.☆616Updated 2 years ago
- C++ game engine for Windows, macOS, Linux, iOS, tvOS, Android, and web browsers☆985Updated last year
- My personal Vulkan renderer☆1,710Updated last week
- A game engine with an emphasis on real-time cutting-edge solutions☆2,484Updated this week
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,456Updated 3 years ago
- A C++ binding for the OpenGL API, generated using the gl.xml specification.☆853Updated 3 months ago
- C++ library strictly wrapping OpenGL objects.☆547Updated 3 months ago
- ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages☆1,817Updated 2 years ago
- Lightweight, multi-platform, data-oriented game engine.☆910Updated last year