GameFoundry / bsf
Modern C++14 library for the development of real-time graphical applications
☆1,751Updated 4 years ago
Alternatives and similar repositories for bsf:
Users that are interested in bsf are comparing it to the libraries listed below
- c++ toolkit for rapid development of live graphical apps and games☆1,683Updated last year
- the thin c++ game engine☆1,568Updated 3 years ago
- AnKi 3D Engine - Vulkan backend, modern renderer, scripting, physics and more☆1,380Updated this week
- A modern cross-platform low-level graphics library and rendering framework☆3,693Updated this week
- Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal☆2,137Updated this week
- Open source c++ skeletal animation library and toolset☆2,494Updated 2 weeks ago
- Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptuall…☆1,553Updated 4 months ago
- A high speed C++17 Vulkan game engine☆1,794Updated last year
- A small, portable and extensible C++ 3D coding framework☆2,009Updated last year
- Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.☆1,043Updated last year
- A game engine with an emphasis on real-time cutting-edge solutions☆2,290Updated this week
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,457Updated last year
- 3D C++ Game Engine - yet another open source game engine☆3,544Updated 2 weeks ago
- Crown Engine☆2,171Updated this week
- My personal Vulkan renderer☆1,633Updated this week
- aka ogre v2 - scene-oriented, flexible 3D C++ engine☆1,125Updated this week
- EntityX - A fast, type-safe C++ Entity-Component system☆2,238Updated last year
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,406Updated 3 years ago
- ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages☆1,789Updated 2 years ago
- The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Q…☆4,902Updated 3 months ago
- Lightweight and modular C++11 graphics middleware for games and data visualization☆4,860Updated last week
- Awesome Vulkan ecosystem☆3,372Updated 6 months ago
- Easy to integrate Vulkan memory allocation library☆2,707Updated this week
- GENie - Project generator tool☆913Updated last month
- Cross-Platform C++ 2D/3D game engine☆1,317Updated 3 weeks ago
- SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.☆2,119Updated this week
- A modern C++ tweening library☆756Updated 9 months ago
- Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui☆3,302Updated 2 months ago
- A collection of tools, libraries, and tests for Vulkan shader compilation.☆1,884Updated last week