LRLVEC / MarchingCubes
An implemention of parallel marching cubes algorithm by CUDA
☆10Updated 3 years ago
Related projects ⓘ
Alternatives and complementary repositories for MarchingCubes
- Dr.Jit — A Just-In-Time-Compiler for Differentiable Rendering (core library)☆81Updated this week
- Mitsuba renderer main repository☆22Updated 2 years ago
- zenus parallel computing library for zenus physics-based simulations☆79Updated this week
- Set of utilities supporting workflows common in GPU raytracing applications☆94Updated last week
- CUDA-based interactive volume visualizer.☆18Updated 3 years ago
- A very simple PBR Path Tracing Renderer.☆105Updated last year
- Eikonal rendering + mitsuba☆13Updated 3 years ago
- μ-Cuda, COVER THE LAST MILE OF CUDA. With features: intellisense-friendly, structured launch, automatic cuda graph generation and updatin…☆149Updated this week
- A C++/CUDA library to efficiently compute neighborhood information on the GPU for 3D point clouds within a fixed radius.☆95Updated 6 months ago
- ☆40Updated 2 years ago
- Affine Particle-in-Cell Water Simulation in 2D☆112Updated 10 months ago
- 'cubicle' - a CUDA-centric BVH query library (kNN, find closest point, etc)☆17Updated last week
- A differential theory of radiative transfer☆62Updated 4 years ago
- KiRaRay is a simple interactive ray-tracing renderer using OptiX.☆43Updated 3 months ago
- The ultimate mesh handling library☆54Updated this week
- This code implements the key ideas of the paper: Rendering Specular Microgeometry with Wave Optics, by Ling-Qi Yan, Miloš Hašan, Bruce Wa…☆42Updated 5 years ago
- nanothread — Minimal thread pool for task parallelism☆57Updated 6 months ago
- ☆56Updated last year
- Multi-GPU Framework for Voxel Grid Computations☆42Updated this week
- an elegant, high-performance and user-friendly halfedge data structure☆80Updated 3 years ago
- GPU Accelerated Rasterizer written in CUDA☆37Updated 7 years ago
- GPU-accelerated triangle mesh processing☆226Updated last week
- Implementation of the SIGGRAPH 2022 paper "Efficiency-aware MIS for bidirectional rendering algorithms"☆28Updated 2 years ago
- A high performance and friendly GPU LBVH implementation.☆12Updated 3 weeks ago
- GPU based, progressive rendering, Monte Carlo Path Tracing, Reflection/volume scattering models and materials☆20Updated 5 years ago
- A GPU Ray Tracer☆51Updated 3 years ago
- Various Volume Renders / Scenes for pbrt-v4☆29Updated last year
- A demo illustrating how to use Taichi as an AOT shader compiler☆71Updated 3 months ago
- A procedural geometry generation library for C++11☆8Updated last year