ssteinberg / mitsubaLinks
Mitsuba renderer main repository
☆24Updated 3 years ago
Alternatives and similar repositories for mitsuba
Users that are interested in mitsuba are comparing it to the libraries listed below
Sorting:
- This code implements the key ideas of the paper: Rendering Specular Microgeometry with Wave Optics, by Ling-Qi Yan, Miloš Hašan, Bruce Wa…☆43Updated 6 years ago
- ☆31Updated 2 years ago
- A differential theory of radiative transfer☆63Updated 5 years ago
- Implementation of a full-wave reference simulator for computing surface reflectance.☆17Updated 7 months ago
- Source Code for "Neural Prefiltering for Correlation-Aware Levels of Detail" (SIGGRAPH 2023)☆18Updated last year
- ☆60Updated 3 years ago
- Implementation of the paper "Variance-Aware Path Guiding" (SIGGRAPH 2020)☆38Updated 4 years ago
- Robust Fitting of Parallax-Aware Mixtures for Path Guiding - SIGGRAPH 2020☆35Updated 8 months ago
- GPU prototype implementation for neural parametric mixtures guiding☆30Updated 9 months ago
- Source Code for SIGGRAPH North America 2025 Paper "Practical Stylized Nonlinear Monte Carlo Rendering"☆37Updated last month
- Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)☆135Updated last year
- This repository will eventually hold the supplemental data and code for the paper: "" which will be presented at SIGGRAPH 2022☆27Updated 3 years ago
- 2D visualizer for specular path manifolds☆74Updated 4 years ago
- Code for "Monte Carlo Estimators for Differential Light Transport" (SIGGRAPH 2021) by Tizian Zeltner, Sébastien Speierer, Iliyan Georgiev…☆44Updated 3 years ago
- Code for the paper "From microfacets to participating media: A unified theory of light transport with stochastic geometry"☆95Updated last year
- Data files for Mitsuba 2☆33Updated last week
- ☆33Updated 3 years ago
- Implementation of the paper: Adaptive BRDF-Oriented Multiple Importance Sampling of Many Lights☆35Updated 4 years ago
- Code for SIGGRAPH 2024 (ToG) paper "Specular Polynomials"☆84Updated last year
- ☆71Updated 5 years ago
- A collection of gradient-domain light transport algorithms implemented with Mitsuba☆87Updated 2 years ago
- Code for SIGGRAPH Asia 2024 (TOG) Paper "Efficient Image-Space Shape Splatting for Monte Carlo Rendering"☆29Updated last year
- Source code for "Progressive Denoising of Monte Carlo Rendered Images".☆57Updated 2 months ago
- Code for the paper "A Learned Shape-Adaptive Subsurface Scattering Model", Siggraph 2019☆51Updated 6 years ago
- This repository contains the source code of the paper Primary-Space Adaptive Control Variates using Piecewise-Polynomial Approximations b…☆21Updated 3 years ago
- The repository for our publication: "Progressive null-tracking for volumetric rendering" which will be presented at SIGGRAPH 2023 for the…☆26Updated 9 months ago
- Implementation of the SIGGRAPH 2022 paper "Efficiency-aware MIS for bidirectional rendering algorithms"☆28Updated 3 years ago
- Code for "Compositional Neural Scene Representations for Shading Inference"☆26Updated 5 years ago
- A simple interactive ray-tracing renderer.☆49Updated 11 months ago
- OpenVDB Support for Mitsuba☆10Updated 11 years ago