yuehaowang / volume_rendererLinks
CUDA-based interactive volume visualizer.
☆20Updated 4 years ago
Alternatives and similar repositories for volume_renderer
Users that are interested in volume_renderer are comparing it to the libraries listed below
Sorting:
- Volume rendering☆61Updated 2 years ago
- an implementation of parallel linear BVH (LBVH) on GPU☆212Updated 5 years ago
- GPU-accelerated triangle mesh processing☆263Updated last week
- This is the fastest GPU SPH framework☆19Updated last week
- Source Codes for Injective Deformation Processing (IDP) with Incremental Potential Contact (IPC)☆58Updated 2 years ago
- A C++/CUDA library to efficiently compute neighborhood information on the GPU for 3D point clouds within a fixed radius.☆106Updated last year
- ☆30Updated last year
- A simple interactive ray-tracing renderer.☆46Updated 8 months ago
- zenus parallel computing library for zenus physics-based simulations☆89Updated last week
- FEM implementation with Stable Neo-Hookean energy in libigl.☆31Updated 4 years ago
- A high performance and friendly GPU LBVH implementation.☆26Updated last month
- Differentiable Direct Volume Rendering - Source Code☆39Updated 2 years ago
- 'cubicle' - a CUDA-centric BVH query library (kNN, find closest point, etc)☆29Updated last week
- A very simple PBR Path Tracing Renderer.☆128Updated 2 years ago
- ☆84Updated 2 years ago
- Toolkit for Meshing in the Wild☆158Updated last week
- This is a simple version including dense sovler only.☆23Updated 3 years ago
- General broad-phase collision detection framework using BVH and BVTT front tracking.☆78Updated last year
- A massively parallel high performance GPU Cosserat Rods Simulator☆36Updated last month
- Structured volume rendering using OpenGL, trying to reproduce some past proposed illumination techniques.☆32Updated 7 months ago
- This is the header-only version of the code we used for the experiments in the paper "Fast and Robust Mesh Arrangements using Floating-po…☆160Updated last year
- ☆31Updated last year
- The source code of our paper PNCG.☆61Updated 3 months ago
- C++ implementation of "Surface Multigrid via Intrinsic Prolongation"☆69Updated 2 years ago
- an elegant, high-performance and user-friendly halfedge data structure☆84Updated 4 years ago
- ☆41Updated 8 months ago
- MeshTaichi: A Compiler for Efficient Mesh-based Operations (SIGGRAPH Asia 2022)☆250Updated 2 years ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆32Updated 6 months ago
- Header only, single file, simple and efficient C++11 library to compute the signed distance function (SDF) to a triangle mesh☆174Updated 11 months ago
- A tiny version of VBD, focused on mass spring strand simulation.☆108Updated last year