taichi-dev / taichi_glsl
A Taichi extension library providing a set of GLSL-alike helper functions
☆69Updated 2 years ago
Alternatives and similar repositories for taichi_glsl:
Users that are interested in taichi_glsl are comparing it to the libraries listed below
- some prevalent shadertoys implemented by taichi☆34Updated 4 years ago
- A raytrace framework using taichi language☆84Updated 2 years ago
- A soft renderer based on Taichi (work in progress)☆224Updated 3 years ago
- A lens editor and simulator for fun.☆102Updated 2 years ago
- A demo illustrating how to use Taichi as an AOT shader compiler☆72Updated 6 months ago
- Code which write during learning Taichi and GAMES201☆29Updated 4 years ago
- Interactive surface flow toy implemented in Taichi☆67Updated 2 years ago
- ☆27Updated 12 years ago
- ☆41Updated 3 months ago
- zenus parallel computing library for zenus physics-based simulations☆82Updated this week
- ☆57Updated 2 years ago
- try to reimplement Euler based fluid☆45Updated 3 years ago
- TaichiCon: Taichi Conferences☆71Updated 2 years ago
- Source code for "Constraint Bubbles and Affine Regions: Reduced Fluid Models for Efficient Immersed Bubbles and Flexible Spatial Coarseni…☆48Updated 7 months ago
- A GPU Ray Tracer☆51Updated 3 years ago
- A physical eigen to simulate free surface water☆31Updated 4 years ago
- A ray tracing render implemented using Taichi language.☆65Updated 2 years ago
- ☆77Updated 2 years ago
- ☆35Updated 3 years ago
- ☆15Updated 4 years ago
- ☆108Updated 3 years ago
- Messing with Taichi voxel challenge renderer in order to "learn" some python and Taichi☆16Updated 2 years ago
- A research-oriented fluid solver for computer graphics☆55Updated last year
- Taichi Blender intergration for physics simulation and animation☆165Updated 3 years ago
- Affine Particle-in-Cell Water Simulation in 2D☆115Updated last year
- Source Codes for Injective Deformation Processing (IDP) with Incremental Potential Contact (IPC)☆57Updated last year
- Hierarchical Optimization Time Integration (HOT) for efficient implicit timestepping of the material point method (MPM)☆96Updated 4 years ago
- A Python GPU renderer for Blender using the Taichi package☆106Updated 2 years ago
- Soft2D: A 2D multi-material continuum physics engine designed for real-time applications.☆52Updated last year
- Taichi demos☆92Updated 3 years ago