wouterraateland / dcgridLinks
DCGrid: An Adaptive Grid Structure for Memory-Constrained Fluid Simulation on the GPU
☆22Updated 2 years ago
Alternatives and similar repositories for dcgrid
Users that are interested in dcgrid are comparing it to the libraries listed below
Sorting:
- A simple implementation of fluid-rigid-body coupling in 2D, using the method of Batty et al. 2007☆50Updated 8 years ago
- Optimization-based implicit material point method☆47Updated 6 months ago
- A research-oriented fluid solver for computer graphics☆55Updated last year
- Sources for the paper Fast approximations for boundary element based brittle fracture simulation☆50Updated 3 months ago
- PIC/FLIP/APIC fluid simulation☆37Updated 3 years ago
- Jet Framework's rendering resources☆35Updated 5 years ago
- FastCorotatedFEM is a minimalistic implementation of the corotated FEM method which was proposed in paper "Fast Corotated FEM using Opera…☆75Updated 6 years ago
- A simple 3d grid-based simulator for animating inviscid free surface liquids in irregular domains.☆110Updated 6 years ago
- A simple BVH data structure.☆16Updated 10 months ago
- A library for various continuous collision detection algorithms.☆59Updated 2 years ago
- Hierarchical Optimization Time Integration (HOT) for efficient implicit timestepping of the material point method (MPM)☆98Updated 5 years ago
- Affine Particle-in-Cell Water Simulation in 2D☆118Updated last year
- Source code for "Constraint Bubbles and Affine Regions: Reduced Fluid Models for Efficient Immersed Bubbles and Flexible Spatial Coarseni…☆48Updated 11 months ago
- Real-time Collision Culling of a Million Bodies on Graphics Processing Units. SIGGRAPH ASIA, Dec. 2010☆18Updated 10 years ago
- SDF-based collision detection with MPM-based simulation☆39Updated 3 years ago
- This is the fastest GPU SPH framework☆19Updated last year
- Particle sampling with SPH-based relaxation.☆15Updated 6 years ago
- The author's Implementation of "Surface-Only Dynamic Deformables using a Boundary Element Method."☆37Updated 2 years ago
- A position-based physics engine☆18Updated 2 years ago
- ☆25Updated 6 years ago
- Source code for Eulerian Solid-Fluid Coupling☆18Updated 8 years ago
- C++ library for fast computation of neighbor lists in point clouds.☆57Updated 6 months ago
- ☆37Updated 6 years ago
- A robust cut-cell mesh generator for arbitrary triangle-mesh inputs☆81Updated 2 years ago
- OpenVDB fluid simulation using Material Point Method☆15Updated 7 years ago
- An implementation of the variational viscosity method from the SCA paper [Batty and Bridson 2008]: "Accurate Viscous Free Surfaces for Bu…☆35Updated 7 years ago
- Collision Handling Code for the Eurographics 2025 Paper: A Unified Discrete Collision Framework for Triangle Primitives☆12Updated 4 months ago
- A concise 2D implementation of Müller's interactive smoothed particle hydrodynamics (SPH) paper in C++☆60Updated 2 years ago
- General broad-phase collision detection framework using BVH and BVTT front tracking.☆77Updated last year
- ☆32Updated 2 years ago