yslib / CamerayLinks
A lens editor and simulator for fun.
☆108Updated 2 years ago
Alternatives and similar repositories for Cameray
Users that are interested in Cameray are comparing it to the libraries listed below
Sorting:
- A Taichi extension library providing a set of GLSL-alike helper functions☆69Updated 3 years ago
- A fast python implementation of Ray Tracing in One Weekend using python and Taichi☆196Updated 2 years ago
- A raytrace framework using taichi language☆83Updated 3 years ago
- A soft renderer based on Taichi (work in progress)☆229Updated 4 years ago
- ☆41Updated 8 months ago
- zenus parallel computing library for zenus physics-based simulations☆89Updated last week
- A demo illustrating how to use Taichi as an AOT shader compiler☆74Updated 3 months ago
- TaichiCon: Taichi Conferences☆73Updated 3 years ago
- QuanTaichi evaluation suite☆160Updated last year
- Interactive surface flow toy implemented in Taichi☆67Updated 2 years ago
- Messing with Taichi voxel challenge renderer in order to "learn" some python and Taichi☆17Updated 3 years ago
- A ray tracing render implemented using Taichi language.☆68Updated 2 years ago
- ☆27Updated 12 years ago
- ☆57Updated 3 years ago
- MeshTaichi: A Compiler for Efficient Mesh-based Operations (SIGGRAPH Asia 2022)☆250Updated 2 years ago
- Taichi Blender intergration for physics simulation and animation☆171Updated 4 years ago
- Qtaichi: Turn Drawing to Animation☆76Updated 3 years ago
- Fast CUDA 3x3 SVD☆73Updated 6 years ago
- Robust, intersection-free, simulations of rigid bodies.☆165Updated last month
- Affine Particle-in-Cell Water Simulation in 2D☆119Updated last year
- Source code for "Constraint Bubbles and Affine Regions: Reduced Fluid Models for Efficient Immersed Bubbles and Flexible Spatial Coarseni…☆48Updated last year
- mantaflow is an open-source framework targeted at fluid simulation research in Computer Graphics and Machine Learning.☆131Updated 2 years ago
- ☆110Updated 3 years ago
- Python implementation of the ASFLIP advection method☆160Updated 7 months ago
- Code which write during learning Taichi and GAMES201☆29Updated 4 years ago
- some prevalent shadertoys implemented by taichi☆34Updated 5 years ago
- ☆73Updated 6 years ago
- An introductory course intrinsic triangulations for powerful & robust geometry processing --- tutorial code and links.☆136Updated 3 years ago
- try to reimplement Euler based fluid☆48Updated 3 years ago
- A very simple PBR Path Tracing Renderer.☆128Updated 2 years ago