yslib / Cameray
A lens editor and simulator for fun.
☆105Updated 2 years ago
Alternatives and similar repositories for Cameray:
Users that are interested in Cameray are comparing it to the libraries listed below
- zenus parallel computing library for zenus physics-based simulations☆85Updated 2 months ago
- A Taichi extension library providing a set of GLSL-alike helper functions☆69Updated 3 years ago
- A raytrace framework using taichi language☆82Updated 3 years ago
- A demo illustrating how to use Taichi as an AOT shader compiler☆73Updated last month
- A soft renderer based on Taichi (work in progress)☆226Updated 3 years ago
- ☆41Updated 6 months ago
- TaichiCon: Taichi Conferences☆72Updated 3 years ago
- ☆27Updated 12 years ago
- Source code for "Constraint Bubbles and Affine Regions: Reduced Fluid Models for Efficient Immersed Bubbles and Flexible Spatial Coarseni…☆48Updated 10 months ago
- Robust, intersection-free, simulations of rigid bodies.☆162Updated 2 months ago
- A fast python implementation of Ray Tracing in One Weekend using python and Taichi☆194Updated last year
- MeshTaichi: A Compiler for Efficient Mesh-based Operations (SIGGRAPH Asia 2022)☆245Updated 2 years ago
- Computer Graphics Assignment – Mass Spring Systems☆54Updated 3 years ago
- Affine Particle-in-Cell Water Simulation in 2D☆118Updated last year
- ☆57Updated 3 years ago
- ☆109Updated 3 years ago
- Taichi Blender intergration for physics simulation and animation☆167Updated 4 years ago
- Python implementation of the ASFLIP advection method☆156Updated 4 months ago
- GPU Accelerated Motion Engine based on Taichi Lang.☆61Updated 3 years ago
- Interactive surface flow toy implemented in Taichi☆67Updated 2 years ago
- A research-oriented fluid solver for computer graphics☆55Updated last year
- A very simple PBR Path Tracing Renderer.☆125Updated 2 years ago
- Code which write during learning Taichi and GAMES201☆29Updated 4 years ago
- A GPU Ray Tracer☆50Updated 3 years ago
- try to reimplement Euler based fluid☆45Updated 3 years ago
- A ray tracing render implemented using Taichi language.☆66Updated 2 years ago
- some prevalent shadertoys implemented by taichi☆34Updated 4 years ago
- QuanTaichi evaluation suite☆157Updated last year
- Hierarchical Optimization Time Integration (HOT) for efficient implicit timestepping of the material point method (MPM)☆97Updated 5 years ago
- ☆291Updated 4 years ago