KevinGliewe / dotnet_runtimeLinks
Everything needed to host a CLR inside C++
☆11Updated 8 months ago
Alternatives and similar repositories for dotnet_runtime
Users that are interested in dotnet_runtime are comparing it to the libraries listed below
Sorting:
- Example project for embedding and interfacing with a .NET 6 runtime with C++ using https://github.com/KevinGliewe/dotnet_runtime☆16Updated 3 years ago
- ☆20Updated 2 years ago
- A clean and lean reimagining of the C++ standard library☆12Updated last week
- An experimentation in creating a game engine from scratch with .NET Core☆17Updated last year
- C# SPIR-V disassembler☆24Updated 3 years ago
- The exomia/framework can be used to develop cross platform applications, 2D/3D video games and simulations.☆24Updated 2 years ago
- C# bindings for Sokol using Sokol's binding generator☆35Updated 2 years ago
- Game asset build pipeline tool.☆20Updated 11 years ago
- A .NET wrapper for BinomialLLC's Basis Universal Supercompressed GPU Texture Codec☆10Updated 2 years ago
- Low level Graphics API wrapper over D3D12 and Vulkan☆14Updated last month
- A code first game development framework written in C# using dot net core 5☆15Updated last year
- Evergine Low-Level API samples.☆20Updated last month
- A low-level cross platform GPU library☆20Updated 8 months ago
- [obsolete] This is the stark compiler forked from the Roslyn .NET compiler C# with rich code analysis APIs.☆12Updated 6 years ago
- Framework for easy Dear ImGui integration in C# applications☆18Updated 4 years ago
- A C# implementation of LibSquish, used to compress texture images into GPU compatible compression formats.☆20Updated last year
- Safe & Refactored Version of StbImageSharp☆16Updated last year
- CLR runtime for SHADERed https://github.com/dfranx/SHADERed☆10Updated 3 years ago
- A C++ implementation of Recycler☆12Updated 4 months ago
- High Performance QuadTree's for C# with proper struct support☆18Updated 2 years ago
- A framework for automatically generating binding wrappers for C/C++ libraries☆61Updated 2 years ago
- net-ssa: A fast and easy-to-use register-based representation for .NET bytecode.☆32Updated last year
- Glory is a modular Game Engine currently in development.☆21Updated this week
- A collection of low (or zero) allocation algorithms for .NET☆29Updated 7 years ago
- Code for Extermination Shock☆14Updated last year
- A WinForms-like C# OpenGL User Interface library☆19Updated 9 years ago
- Implementation of the Peter Shirley's book in .NETCore CSharp☆14Updated last year
- Interop bindings for D3D12MemoryAllocator☆22Updated 4 months ago
- .NET AOT compiler for retro computers☆14Updated 2 months ago
- Henzai (偏在) meaning ubiquitous, is a cross platform 3D rendering engine using the .NetCore framework.☆7Updated 5 years ago