shin1m / recycloneLinks
A C++ implementation of Recycler
☆12Updated 4 months ago
Alternatives and similar repositories for recyclone
Users that are interested in recyclone are comparing it to the libraries listed below
Sorting:
- Yet another .NET IL to C++ transpiler with concurrent GC☆30Updated 5 months ago
- AS3 ByteArray class for lua.☆19Updated 4 years ago
- experimental work in progress memory profiler☆19Updated 9 years ago
- An VSCode plugin for formatting of Unity ShaderLab☆11Updated 2 years ago
- Lua 5.2 implemented in modern C#.☆31Updated 4 years ago
- Provides a .NET library, a tool executable and an integration of shaderc compiler into MSBuild for compiling all your GLSL/HLSL files to …☆25Updated 3 months ago
- Write shaders in C#, then translate them to HLSL or GLSL source.☆42Updated 3 years ago
- Generate C# bindings from C headers☆28Updated 5 months ago
- Managed wrapper for the PhysFS library☆21Updated 7 years ago
- A Simple UDP Layer for Shipping and Receiving Byte Arrays☆52Updated 7 years ago
- High Performance QuadTree's for C# with proper struct support☆18Updated 2 years ago
- Immediate Mode GUI From Scratch☆26Updated 6 months ago
- ☆15Updated 4 years ago
- Example project for embedding and interfacing with a .NET 6 runtime with C++ using https://github.com/KevinGliewe/dotnet_runtime☆16Updated 3 years ago
- Building an open source 3D real time strategy game!☆18Updated 2 years ago
- A C# game engine based on OpenGL and OpenTK.☆10Updated 11 years ago
- C# localizable zero-allocation format string generator☆16Updated last month
- Blazing fast collection implementation in unmanaged heap written in modern C#, useful for buffers you have to pass the pointer to native …☆18Updated 3 years ago
- net-ssa: A fast and easy-to-use register-based representation for .NET bytecode.☆32Updated last year
- Automatically exported from code.google.com/p/bullet-xna☆21Updated 9 years ago
- unity 导入火炬之光的 关卡模型☆9Updated 10 years ago
- Unity 3D Macros System☆8Updated 9 years ago
- Integration dear imgui to unity☆26Updated 6 years ago
- Tool for ripping assets from Engine resource files☆18Updated 6 years ago
- A C# implementation of LibSquish, used to compress texture images into GPU compatible compression formats.☆20Updated last year
- Engine's type tree to c# script converter☆14Updated 5 years ago
- A UDP networking library for games made in GameLoop!☆17Updated 4 years ago
- ☆11Updated 4 years ago
- Virtual File System (VFS) is a framework to create virtual file system from folders or zipped archives in a specific order merging their …☆63Updated 8 months ago
- GUI-based .NET wrapper generator for C++ libraries (WIP)☆18Updated 5 years ago