Wizard-Of-Chaos / ExShock_codeLinks
Code for Extermination Shock
☆14Updated last year
Alternatives and similar repositories for ExShock_code
Users that are interested in ExShock_code are comparing it to the libraries listed below
Sorting:
- A game engine based on the Flecs Entity Component System.☆57Updated 4 months ago
- A powerful immediate mode .net UI Library powering the Prowl Game Engine!☆37Updated 3 weeks ago
- Experiments in atlas packing☆27Updated 6 months ago
- Low level Graphics API wrapper over D3D12 and Vulkan☆14Updated last month
- Bitpacking serializer for C++☆45Updated 2 months ago
- Physics systems for flecs☆12Updated 2 weeks ago
- 128x128 sized icons of various game development things☆59Updated 2 years ago
- Efficient implementation of a QuadTree data structure for spatial querying (e.g. collision detection)☆31Updated 5 years ago
- ☆21Updated 4 years ago
- Web-based UI for monitoring Flecs applications, trying out queries & learning ECS☆77Updated last week
- Lua script host for flecs☆61Updated 2 years ago
- Linear Memory Allocator for Games and Embedded Systems☆76Updated 2 years ago
- The next generation of Titan☆9Updated 3 months ago
- A better method for 2D based global illumination☆15Updated last year
- ☆12Updated 2 years ago
- A minimal game framework inspired by XNA for the Beef programming language☆22Updated 4 years ago
- Low Overhead C Interface for Vulkan managed by Flecs☆14Updated 2 years ago
- This repo demonstrates 3 rendering algorithms: Forward Rendering Deferred Shading Forward+ (Tiled Forward Rendering)☆21Updated last year
- ECS Survivors-like game. Repository for a blog series. Flecs framework for ECS and Raylib as a graphics and game library.☆32Updated last week
- Spatial partitioning concepts and implementions.☆50Updated 4 months ago
- Graph based GUI tool to automate system tasks☆23Updated 2 months ago
- Sokol based rendering module for Flecs.☆34Updated 2 weeks ago
- High Performance QuadTree's for C# with proper struct support☆18Updated 2 years ago
- Major overhaul of the Zero Engine and renaming to Welder.☆57Updated last year
- 2024's small template to start your raylib game. Featuring 3D, C 2017, Raylib 5.0, OpenGL 3 and a modular architecture.☆31Updated 6 months ago
- Archetype based ECS☆26Updated 4 years ago
- A low-level cross platform GPU library☆20Updated 8 months ago
- RavEngine sample programs☆35Updated last month
- Provides a .NET library, a tool executable and an integration of shaderc compiler into MSBuild for compiling all your GLSL/HLSL files to …☆25Updated 3 months ago
- Automatically updated C# bindings for flecs https://github.com/SanderMertens/flecs with native dynamic link libraries.☆58Updated last year