StbSharp / SafeStbImageSharpLinks
Safe & Refactored Version of StbImageSharp
☆16Updated last year
Alternatives and similar repositories for SafeStbImageSharp
Users that are interested in SafeStbImageSharp are comparing it to the libraries listed below
Sorting:
- C# port of https://github.com/memononen/nanovg☆62Updated last year
- A C# library that offers a unified API to talk to native windowing libraries.☆43Updated 4 years ago
- C to C# Code Converter☆91Updated 3 years ago
- A placeholder game for Windows, Linux, and macOS to upload to your Steam depots for whatever reason. This also acts as a cross-platform M…☆25Updated last year
- C# bindings for Sokol using Sokol's binding generator☆35Updated 3 years ago
- A game engine.☆59Updated this week
- A set of platform- and renderer-agnostic libraries for game development.☆28Updated 5 years ago
- Automatically updated C# bindings for sokol https://github.com/floooh/sokol with native dynamic link libraries.☆66Updated 7 months ago
- C# port of the famous C framework☆69Updated 6 years ago
- Lightweight 3D game engine for MonoGame/FNA.☆32Updated 10 months ago
- This repository contains low-level bindings for OpenGL and OpenGLES used in Evergine.☆44Updated 11 months ago
- C# port of stb_vorbis.c☆14Updated 3 years ago
- Fork of the .net port of GWEN - GUI Without Extravagant Nonsense☆11Updated 12 years ago
- Framework for converting C libraries to other languages☆105Updated 2 months ago
- Vulkan .net library☆15Updated 3 weeks ago
- C# port of stb_image_write.h☆27Updated 2 years ago
- Multiplatform C# Game development framework☆42Updated last month
- .NET bindings for GLFW.☆49Updated 3 years ago
- A Multi-spectrum signed distance field font sample for monogame☆72Updated 6 years ago
- Graphics / Video, Audio and Input frameworks. (Agnostic / Portable / Easy / Powerful / Fast)☆49Updated 3 weeks ago
- Minimal hackable C# ECS (sparse buffers)☆74Updated 2 years ago
- A modular game engine☆19Updated 5 months ago
- Cross platform .NET math library.☆72Updated 9 months ago
- Titan, Game Engine in .NET 8 C# 11 and DirectX 12☆88Updated last year
- A New EXperimental Scene Graph in .NET Core☆32Updated 3 weeks ago
- The next iteration of my MiniEngine based on DirectX11 and .NET 6.0☆77Updated 9 months ago
- Nodes, Culling & Entities for basic Scene Graphs in MonoGame.☆37Updated 7 years ago
- Another game engine made by a Brazilian☆17Updated last year
- SPIR-V shader translation for Veldrid, using SPIRV-Cross☆50Updated 11 months ago
- Managed wrappers around DirectX APIs.☆16Updated 4 months ago