KevinGliewe / SHADERedCLR
CLR runtime for SHADERed https://github.com/dfranx/SHADERed
☆10Updated 3 years ago
Alternatives and similar repositories for SHADERedCLR:
Users that are interested in SHADERedCLR are comparing it to the libraries listed below
- Personal game engine project for learning real-time rendering techniques and engine architecture☆12Updated 4 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆19Updated 3 years ago
- C# Simple implementation of Usdz file format☆13Updated 3 years ago
- An experimentation in creating a game engine from scratch with .NET Core☆16Updated 10 months ago
- A c# wrapper around xatlas used to unwrap mesh uv’s.☆14Updated 2 years ago
- A low-level cross platform GPU library☆20Updated 3 months ago
- Glory is a modular Game Engine currently in development.☆17Updated this week
- virtual texture☆19Updated 4 years ago
- Evergine Low-Level API samples.☆20Updated 3 months ago
- A little fix for the directional shadows with msaa enabled in Unity3d.☆12Updated 6 years ago
- Voxelizing the scene by filling information into structured buffers of 8 different cascades and performing cone tracing to traverse throu…☆13Updated 7 years ago
- Graphics Experiment - YCoCg Frame Buffers☆16Updated 5 years ago
- Implementation of the Peter Shirley's book in .NETCore CSharp☆14Updated 10 months ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated 8 months ago
- Ravine is a graphics framework built with Vulkan, GLFW, ImGUI and GLM.☆10Updated 2 years ago
- native particle system for unity☆12Updated 7 years ago
- Entity component system geared for games☆16Updated 5 years ago
- Exploratory Project on Fast Screen Space Global Illumination☆35Updated 5 years ago
- A C# implementation of LibSquish, used to compress texture images into GPU compatible compression formats.☆20Updated 10 months ago
- Tutorial Project for Screen Space Reflection☆10Updated 9 years ago
- ☆13Updated 7 months ago
- ☆11Updated 6 years ago
- Everything needed to host a CLR inside C++☆11Updated 3 months ago
- Real-Time Shading with Polyhedral Lights using Silhouette Detection☆35Updated 3 years ago
- a collections of rendering techniques based on d3d11 for study 渲染技术的收集与学习☆24Updated 5 years ago
- Nabla's Tests and Examples source code☆30Updated this week
- Voxel rendering engine for master thesis (voxel skeletal animation)☆11Updated 3 months ago
- Code from article "Real Time Constructive Solid Geometry" in the book "Game Development Tools"☆30Updated 10 years ago
- C# SPIR-V disassembler☆16Updated 3 years ago
- C# / .NET wrapper for Google Filament☆10Updated 3 years ago