geoeo / henzai
Henzai (偏在) meaning ubiquitous, is a cross platform 3D rendering engine using the .NetCore framework.
☆7Updated 4 years ago
Alternatives and similar repositories for henzai:
Users that are interested in henzai are comparing it to the libraries listed below
- A modular game engine☆18Updated 2 weeks ago
- A code first game development framework written in C# using dot net core 5☆15Updated last year
- A C# library that offers a unified API to talk to native windowing libraries.☆42Updated 4 years ago
- A low-level graphics library for .NET powered by Vulkan.☆20Updated this week
- .Net managed glTF Veldrid-based renderer☆18Updated 2 years ago
- Stride GameStudio running on Avalonia UI☆29Updated 4 years ago
- .NET AOT compiler for retro computers☆14Updated 5 months ago
- Safe & Refactored Version of StbImageSharp☆16Updated 11 months ago
- An experimentation in creating a game engine from scratch with .NET Core☆17Updated 11 months ago
- Demo implementation of a Stride root render feature that you can use in the graphics compositor☆17Updated 4 years ago
- C# examples using WebGPU and NativeAOT☆49Updated 2 years ago
- A hacky .Net Core port of MonoGame☆8Updated 7 years ago
- [obsolete] This is the stark compiler forked from the Roslyn .NET compiler C# with rich code analysis APIs.☆12Updated 5 years ago
- C# bindings for Sokol using Sokol's binding generator☆34Updated 2 years ago
- Aximo Game Engine is an open source 3D Game Engine written in C#☆28Updated 2 years ago
- Everything needed to host a CLR inside C++☆11Updated 4 months ago
- A New EXperimental Scene Graph in .NET Core☆31Updated last week
- A GPU accelerated text renderer implemented in C#☆61Updated 3 years ago
- A set of platform- and renderer-agnostic libraries for game development.☆28Updated 4 years ago
- Automatically updated C# bindings for sokol https://github.com/floooh/sokol with native dynamic link libraries.☆67Updated 2 months ago
- A framework for automatically generating binding wrappers for C/C++ libraries☆61Updated 2 years ago
- Framework for easy Dear ImGui integration in C# applications☆18Updated 4 years ago
- Nodes, Culling & Entities for basic Scene Graphs in MonoGame.☆37Updated 6 years ago
- A placeholder game for Windows, Linux, and macOS to upload to your Steam depots for whatever reason. This also acts as a cross-platform M…☆24Updated last year
- This fork has been sunset as of 1st Jan 2018 and is no longer supported or maintained☆36Updated 7 years ago
- The next generation of Titan☆9Updated last week
- Heavily modified fork of ImGui.NET + SDL2-CS, XNA and FNA samples☆8Updated 6 years ago
- Example project for embedding and interfacing with a .NET 6 runtime with C++ using https://github.com/KevinGliewe/dotnet_runtime☆16Updated 3 years ago
- A lightweight render engine written purely in C#☆38Updated 10 months ago
- SPIR-V generator for .NET IL☆33Updated 9 years ago