matthias-research / pages
My web page containing all the demos from my youtube channel "Ten Minute Physics" www.youtube.com/c/TenMinutePhysics
☆652Updated 9 months ago
Related projects ⓘ
Alternatives and complementary repositories for pages
- Gaia Physics Engine☆600Updated this week
- SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.☆1,588Updated 2 months ago
- A research-oriented elastic body simulator☆363Updated 2 years ago
- Code accompanying the blog post on bvh construction.☆389Updated last month
- 2D implementation of MLS-MPM for simulating soft bodies and fluids☆344Updated 5 years ago
- Fluid simulation engine for computer graphics applications☆1,893Updated 10 months ago
- A course on Smoothed Particle Hydrodynamics (SPH)☆173Updated last year
- Self advection, external force and pressure solve to a velocity field represented by a MaC grid.☆132Updated 5 years ago
- Physically-based CPU and GPU ray-tracer☆356Updated 3 weeks ago
- Collection of resources (papers, links, discussions, shadertoys,...) related to Signed Distance Field☆667Updated 5 months ago
- Simple, single-file fluid solvers for learning purposes☆583Updated 7 years ago
- Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller☆975Updated 3 years ago
- ☆472Updated 9 months ago
- Physically based renderer with Path Tracing and Photon Mapping.☆339Updated 2 years ago
- Supplanting matrices with PGA in a forward 3D renderer.☆192Updated 3 months ago
- ☆296Updated 3 weeks ago
- Homepage for CSC417: Physics-based Animation☆407Updated 3 years ago
- An open source physically based renderer.☆761Updated 3 years ago
- PIC/FLIP Fluid with WebGL☆179Updated 7 years ago
- A Multi-Scale Model for Simulating Liquid-Fabric Interactions☆482Updated 2 years ago
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆1,852Updated 9 months ago
- Realtime 3D rendering engine☆673Updated last month
- CPU and GPU implementations of a particle-based physics simulation based on Macklin et. al's "Unified Particle Physics for Real-Time Appl…☆178Updated 9 years ago
- GPU Raytracer from scratch in C++/CUDA☆820Updated 2 years ago
- ☆177Updated 9 months ago
- High performance OpenGL fluid solver in C++☆487Updated 11 years ago
- A WebGPU implementation of Position Based MPM (PB-MPM), presented at SIGGRAPH 2024.☆97Updated 3 weeks ago
- Learn to use WebGPU for native graphic applications in C++☆411Updated this week
- VorteGrid: Interactive Fluid Simulation for Games and Movies☆98Updated 3 years ago
- PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.☆1,932Updated 4 months ago