matthias-research / pagesLinks
My web page containing all the demos from my youtube channel "Ten Minute Physics" www.youtube.com/c/TenMinutePhysics
☆810Updated last month
Alternatives and similar repositories for pages
Users that are interested in pages are comparing it to the libraries listed below
Sorting:
- Gaia Physics Engine☆702Updated 10 months ago
- A WebGPU implementation of Position Based MPM (PB-MPM), presented at SIGGRAPH 2024.☆217Updated 11 months ago
- An interactive fluid simulation software that uses Smoothed-Particle Hydrodynamics☆67Updated last year
- ☆570Updated last year
- SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.☆1,758Updated last month
- A research-oriented elastic body simulator☆385Updated 2 years ago
- Homepage for CSC417: Physics-based Animation☆441Updated this week
- Code accompanying the blog post on bvh construction.☆429Updated 11 months ago
- Collection of resources (papers, links, discussions, shadertoys,...) related to Signed Distance Field☆725Updated last year
- 2D implementation of MLS-MPM for simulating soft bodies and fluids☆374Updated 6 years ago
- An Introduction to Raymarching☆993Updated 4 years ago
- Fluid simulation engine for computer graphics applications☆2,037Updated last year
- A Multi-Scale Model for Simulating Liquid-Fabric Interactions☆500Updated 3 years ago
- A course on Smoothed Particle Hydrodynamics (SPH)☆194Updated 2 years ago
- ☆385Updated 11 months ago
- Simple rigid-body physics simulator powered by XPBD.☆175Updated last year
- Multithreaded deterministic minimalist Verlet solver☆523Updated 2 months ago
- A software raytracing engine written in WebGPU☆347Updated 7 months ago
- Simple, single-file fluid solvers for learning purposes☆605Updated 8 years ago
- Implementation of Particle-based Viscoelastic Fluid Simulation☆128Updated last year
- GPU Raytracer from scratch in C++/CUDA☆940Updated 3 years ago
- Code for two SIGGRAPH 2020 papers from UPenn, AnisoMPM and IQ-MPM!☆227Updated 4 years ago
- A 2D soft-body physics simulation implemented using a point-mass system connected via flexible constraints.☆36Updated 2 years ago
- Implementation of Jos Stam's Real-Time Fluid Dynamics for Games paper using javascript as a playground for learning the WebGPU API.☆113Updated 2 years ago
- ☆736Updated 4 years ago
- PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.☆2,101Updated 3 weeks ago
- Finite volume solver for incompressible multiphase flows with surface tension. Foaming flows in complex geometries.☆432Updated 2 months ago
- Programmable 3D fluid simulator running in WebGL.☆330Updated 4 years ago
- The Cycles Render Engine - official mirror☆493Updated 2 months ago
- Base code for 15-462/662: Computer Graphics at Carnegie Mellon University☆510Updated this week