zhai-xiao / CPP-Fluid-Particles
my own implementation of the WCSPH, DFSPH and PBD fluid solvers using CUDA and C++
☆227Updated 5 years ago
Related projects ⓘ
Alternatives and complementary repositories for CPP-Fluid-Particles
- A high-performance implementation of SPH in Taichi.☆209Updated last month
- A course on Smoothed Particle Hydrodynamics (SPH)☆175Updated last year
- Position Based Fluids CUDA implementation☆130Updated 2 years ago
- A unified particle framework similar to NVIDIA FleX.☆129Updated 9 years ago
- Something trivial.☆45Updated 3 years ago
- ☆278Updated 4 years ago
- An AI-targeted physical simulation platform.☆233Updated last week
- PhysIKA: Physics-based Interactive Kinematics Architecture☆101Updated 3 years ago
- A research-oriented elastic body simulator☆364Updated 2 years ago
- Windows program implementing Smoothed Particle Hydrodynamics using CUDA and OpenGL. From 2009.☆26Updated 7 years ago
- My homework and projects in course GAMES201 (https://yuanming.taichi.graphics/teaching/2020-games201/) and SIGGRAPH reproductions in Taic…☆45Updated last year
- A C++ library to compute neighborhood information for point clouds within a fixed radius. Suitable for many applications, e.g. neighborho…☆160Updated 8 months ago
- Offline fluid simulation solver adopted from https://github.com/doyubkim/fluid-engine-dev.☆69Updated 5 years ago
- Taichi demos☆92Updated 3 years ago
- ☆73Updated 6 years ago
- ☆64Updated 2 years ago
- Code Replicability in Computer Graphics☆200Updated 2 years ago
- A Library for Squashing Things☆182Updated 2 years ago
- Fluid Simulation using CUDA (SPH/WCSPH/PCISPH)☆60Updated 9 years ago
- An open source GPU based SPH simulation with support for spatial adaptivity☆85Updated 5 years ago
- MeshTaichi: A Compiler for Efficient Mesh-based Operations (SIGGRAPH Asia 2022)☆230Updated last year
- ☆99Updated 8 years ago
- A simple 3d grid-based simulator for animating inviscid free surface liquids in irregular domains.☆110Updated 6 years ago
- ☆13Updated 3 years ago
- CPU and GPU implementations of a particle-based physics simulation based on Macklin et. al's "Unified Particle Physics for Real-Time Appl…☆178Updated 9 years ago
- A static C++ library for the generation of discrete functions on a box-shaped domain. This is especially suited for the discretization of…☆292Updated last year
- notes and related materials for GAMES103☆66Updated 2 years ago
- Affine Particle-in-Cell Water Simulation in 2D☆114Updated 10 months ago
- ☆301Updated 10 months ago
- A CUDA-accelerated cloth simulation engine based on Extended Position Based Dynamics (XPBD).☆163Updated 2 years ago