Holochip-Public / OpenXRSamples
☆12Updated 4 years ago
Alternatives and similar repositories for OpenXRSamples:
Users that are interested in OpenXRSamples are comparing it to the libraries listed below
- An SDF path tracer☆23Updated 6 years ago
- GPU-accelerated path tracer☆12Updated 9 years ago
- A repository for personal experimental purpose☆11Updated 6 years ago
- ☆16Updated 7 years ago
- VFSME - Vulkan Free Surface Modeling Engine☆15Updated 8 years ago
- Experimentation framework for real-time light culling☆30Updated 5 years ago
- Curl-Noise Particle Flow using OpenCL☆21Updated 4 years ago
- ☆21Updated 6 years ago
- A cross-platform Vulkan layer which checks Vulkan applications for best practices on PowerVR devices.☆16Updated 5 years ago
- Source for generating blue noise textures via either Void and Cluster or Forced Random Dithering. Generated textures also included.☆15Updated 3 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced …☆20Updated 8 years ago
- ☆32Updated 2 years ago
- Gpu Renderer and Rasterizer - for python☆28Updated 7 months ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆20Updated 3 years ago
- A REYES-style micropolygon renderer written in C++ which implements a subset of the RenderMan specification.☆12Updated 7 years ago
- ☆28Updated 6 years ago
- OBJ model to 3D transparent texture converter☆39Updated 3 years ago
- Comparing some methods of generating blue noise dither patterns, to go with a blog post☆15Updated 5 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 5 years ago
- ☆14Updated 7 years ago
- Code associated with ebook Ray Tracing The Next Week by Peter Shirley. This work is in the public domain. My fork adds C++11 threads ba…☆12Updated 6 years ago
- A tool to convert Polynomial Texture Maps into regular bitmaps☆16Updated 8 years ago
- Invk - Inverse Kinematics Library with Quaternions☆27Updated 5 years ago
- GLSL code generator to aid use of Vulkan's descriptor set indexing☆12Updated 5 years ago
- Physical based rendering with Vulkan using glTF 2.0 models☆16Updated 9 months ago
- Tutorial Project for Screen Space Reflection☆10Updated 9 years ago
- Mesh shatter library☆23Updated 5 years ago
- An Analytic Model for Full Spectral Sky-Dome Radiance☆13Updated 12 years ago
- ☆39Updated 5 years ago