Holochip-Public / OpenXRSamplesLinks
☆12Updated 4 years ago
Alternatives and similar repositories for OpenXRSamples
Users that are interested in OpenXRSamples are comparing it to the libraries listed below
Sorting:
- OBJ model to 3D transparent texture converter☆40Updated 3 years ago
- ☆29Updated 6 years ago
- Curl-Noise Particle Flow using OpenCL☆21Updated 4 years ago
- A cross-platform Vulkan layer which checks Vulkan applications for best practices on PowerVR devices.☆16Updated 5 years ago
- Hybrid raytracing and filtering playground.☆27Updated 6 years ago
- Source for generating blue noise textures via either Void and Cluster or Forced Random Dithering. Generated textures also included.☆15Updated 3 years ago
- TinyVDBIO header-only C++ OpenVDB IO library☆37Updated 3 years ago
- Ray-tracing visual debugger☆27Updated 5 years ago
- Library for shader debugging and profiling for Vulkan and OpenGL☆35Updated 2 years ago
- Comparing some methods of generating blue noise dither patterns, to go with a blog post☆15Updated 6 years ago
- A repository for personal experimental purpose☆11Updated 7 years ago
- Experimentation framework for real-time light culling☆30Updated 6 years ago
- Improved Blue Noise Generator☆39Updated 2 years ago
- An SDF path tracer☆24Updated 7 years ago
- Gpu Renderer and Rasterizer - for python☆28Updated 11 months ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 6 years ago
- ☆17Updated 2 years ago
- ☆83Updated 7 years ago
- HighOmega☆32Updated 2 weeks ago
- Repository contains models and reference files for ray-tracing☆66Updated 3 years ago
- Header only implementation of Progressive Photon Mapping: A Probabilistic Approach(PPMAPA) in C++.☆14Updated 3 years ago
- Source for our HPG Paper "CPU-Style SIMD Ray Traversal on GPUs"☆15Updated 6 years ago
- Curated collection of projects leveraging NVIDIA RTX technology (OptiX, DXR, VKR)☆88Updated 5 years ago
- A cross-platform programmable shading language ( CPU only )☆59Updated last year
- Signed Distance Function Sculpting☆53Updated 7 years ago
- ☆17Updated 6 years ago
- This repository is discontinued, see https://github.com/ValveSoftware/Fossilize☆35Updated 6 years ago
- Void and cluster algorithm to go with my blog post☆33Updated 2 months ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 6 years ago
- Real-time Indirect lighting with Reflective Shadows Maps in WebGL☆49Updated 8 years ago