GarrettGunnell / CS2-Smoke-GrenadesLinks
My recreation of CS2's responsive smoke grenades in Unity
☆236Updated 2 years ago
Alternatives and similar repositories for CS2-Smoke-Grenades
Users that are interested in CS2-Smoke-Grenades are comparing it to the libraries listed below
Sorting:
- An exploration of various grass rendering techniques☆298Updated 2 years ago
- An implementation of Disney's principled BRDF☆88Updated last year
- Volumetric rendering of fur☆229Updated last year
- Unity multiple approaches for GPU instanced grass (+ occlusion/frustum culling)☆315Updated 7 months ago
- An example of rendering grasses on terrain using draw DrawMeshInstancedIndirect and compute shader.☆240Updated last year
- A recreation of the Portals demo in Universal Render Pipeline.☆162Updated last year
- ☆199Updated 8 months ago
- Unity remaster of the classic Sponza scene.☆345Updated last year
- Sum of sines and fft fluid simulation with a physically based water shader☆498Updated last year
- Animation system for Unity engine based on motion matching☆329Updated 6 months ago
- Volumetric Clouds for Unity URP (Universal Render Pipeline).☆368Updated 5 months ago
- SSR solution for Unity URP☆500Updated last year
- A 2D implementation of Radiance Cascades in Unity URP☆117Updated 7 months ago
- The water rendering and physics system used in Vertigo 2☆317Updated last year
- Volumetric Fog for URP 2022. Created with the Forward+ renderer in mind.☆83Updated last year
- ☆230Updated last year
- A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores☆936Updated last week
- Screen Space Path Tracing for Unity's URP (Universal Render Pipeline).☆185Updated 11 months ago
- Repository containing files for the Death Stranding Terrain Scan YouTube video.☆91Updated 9 months ago
- Screen Space Global Illumination for Unity URP (Universal Render Pipeline).☆360Updated 4 months ago
- Implementation of Raymarched Volumetric Fog in Unity's Universal Render Pipeline☆186Updated 10 months ago
- 🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, …☆538Updated last year
- FSR 3.1 Upscaler integration for Unity built-in render pipeline, with support for DX11, Mac, Linux and consoles.☆333Updated 10 months ago
- Geometry/Multi-Pass Shell-based Fur shader for Unity's URP (Universal Render Pipeline). Based on hecomi's UnityFurURP Repository.☆228Updated last year
- Blender Cavity Effect for Unity☆225Updated 3 years ago
- A stylised physics based character controller made in Unity 3D.☆205Updated last year
- A unity addon for adding stretchy bouncy physics to bones and meshes.☆427Updated 3 weeks ago
- A chromatic distortion sphere shader.☆235Updated last year
- ☆339Updated 3 years ago
- A Geometry shader written for Unity's build-in Render Pipeline☆137Updated 2 years ago