GarrettGunnell / CS2-Smoke-Grenades
My recreation of CS2's responsive smoke grenades in Unity
☆219Updated last year
Alternatives and similar repositories for CS2-Smoke-Grenades
Users that are interested in CS2-Smoke-Grenades are comparing it to the libraries listed below
Sorting:
- An exploration of various grass rendering techniques☆284Updated 2 years ago
- Volumetric rendering of fur☆210Updated 10 months ago
- Sum of sines and fft fluid simulation with a physically based water shader☆450Updated last year
- An implementation of Disney's principled BRDF☆78Updated 11 months ago
- An example of rendering grasses on terrain using draw DrawMeshInstancedIndirect and compute shader.☆209Updated last year
- Volumetric Clouds for Unity URP (Universal Render Pipeline).☆276Updated last month
- ☆208Updated last year
- Screen Space Global Illumination for Unity URP (Universal Render Pipeline).☆274Updated 5 months ago
- Unity remaster of the classic Sponza scene.☆327Updated last year
- Unity multiple approaches for GPU instanced grass (+ occlusion/frustum culling)☆293Updated last month
- A recreation of Loop Hero's CRT shader☆57Updated 3 years ago
- Screen Space Path Tracing for Unity's URP (Universal Render Pipeline).☆166Updated 5 months ago
- A 2D implementation of Radiance Cascades in Unity URP☆99Updated 2 months ago
- A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores☆858Updated this week
- Volumetric Fog for URP 2022. Created with the Forward+ renderer in mind.☆83Updated last year
- ☆188Updated 3 months ago
- Animation system for Unity engine based on motion matching☆317Updated last month
- A recreation of the Portals demo in Universal Render Pipeline.☆145Updated last year
- Screen Space Reflection for Unity URP (Universal Render Pipeline).☆176Updated last year
- Alexander Sannikov's Radiance Cascades for Unity's URP☆120Updated 2 weeks ago
- The water rendering and physics system used in Vertigo 2☆309Updated 10 months ago
- SSR solution for Unity URP☆465Updated last year
- Geometry/Multi-Pass Shell-based Fur shader for Unity's URP (Universal Render Pipeline). Based on hecomi's UnityFurURP Repository.☆215Updated 8 months ago
- A chromatic distortion sphere shader.☆210Updated 8 months ago
- Unity indirect GPU instancing & painting with occlusion culling, frustum culling, and LODs☆138Updated 2 years ago
- FSR 3.1 Upscaler integration for Unity built-in render pipeline, with support for DX11, Mac, Linux and consoles.☆298Updated 5 months ago
- 🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, …☆522Updated 9 months ago
- ⚪ Experimental ✨ 2D Raytracing for Unity Urp☆174Updated last week
- Post processing in Unity☆9Updated 2 years ago
- Jolt Physics bindings for Unity☆141Updated last month