GarrettGunnell / CS2-Smoke-GrenadesLinks
My recreation of CS2's responsive smoke grenades in Unity
☆234Updated 2 years ago
Alternatives and similar repositories for CS2-Smoke-Grenades
Users that are interested in CS2-Smoke-Grenades are comparing it to the libraries listed below
Sorting:
- An exploration of various grass rendering techniques☆295Updated 2 years ago
- Unity multiple approaches for GPU instanced grass (+ occlusion/frustum culling)☆310Updated 5 months ago
- Sum of sines and fft fluid simulation with a physically based water shader☆487Updated last year
- Volumetric rendering of fur☆225Updated last year
- An implementation of Disney's principled BRDF☆85Updated last year
- An example of rendering grasses on terrain using draw DrawMeshInstancedIndirect and compute shader.☆239Updated last year
- Unity remaster of the classic Sponza scene.☆339Updated last year
- ☆196Updated 7 months ago
- Volumetric Clouds for Unity URP (Universal Render Pipeline).☆341Updated 4 months ago
- Animation system for Unity engine based on motion matching☆328Updated 5 months ago
- SSR solution for Unity URP☆487Updated last year
- Screen Space Global Illumination for Unity URP (Universal Render Pipeline).☆343Updated 3 months ago
- A recreation of the Portals demo in Universal Render Pipeline.☆162Updated last year
- Volumetric Fog for URP 2022. Created with the Forward+ renderer in mind.☆83Updated last year
- A 2D implementation of Radiance Cascades in Unity URP☆115Updated 6 months ago
- ☆224Updated last year
- Screen Space Path Tracing for Unity's URP (Universal Render Pipeline).☆184Updated 9 months ago
- The water rendering and physics system used in Vertigo 2☆311Updated last year
- Implementation of Raymarched Volumetric Fog in Unity's Universal Render Pipeline☆176Updated 9 months ago
- 🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, …☆537Updated last year
- Repository containing files for the Death Stranding Terrain Scan YouTube video.☆89Updated 8 months ago
- FSR 3.1 Upscaler integration for Unity built-in render pipeline, with support for DX11, Mac, Linux and consoles.☆323Updated 9 months ago
- ☆340Updated 3 years ago
- Geometry/Multi-Pass Shell-based Fur shader for Unity's URP (Universal Render Pipeline). Based on hecomi's UnityFurURP Repository.☆222Updated last year
- A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores☆923Updated this week
- Volumetric Lighting in URP☆147Updated 2 years ago
- Source engine-like movement in Unity, based on Fragsurf by cr4yz (Jake E.).☆356Updated 3 years ago
- A Legend of Zelda: Breath of the Wild-style grass shader☆171Updated last year
- ☆242Updated 2 years ago
- Screen Space Reflection for Unity URP (Universal Render Pipeline).☆184Updated 2 years ago