GarrettGunnell / CS2-Smoke-Grenades
My recreation of CS2's responsive smoke grenades in Unity
☆204Updated last year
Alternatives and similar repositories for CS2-Smoke-Grenades:
Users that are interested in CS2-Smoke-Grenades are comparing it to the libraries listed below
- An exploration of various grass rendering techniques☆272Updated 2 years ago
- Volumetric rendering of fur☆205Updated 7 months ago
- Sum of sines and fft fluid simulation with a physically based water shader☆425Updated last year
- An example of rendering grasses on terrain using draw DrawMeshInstancedIndirect and compute shader.☆201Updated 9 months ago
- Volumetric Fog for URP 2022. Created with the Forward+ renderer in mind.☆83Updated last year
- Unity remaster of the classic Sponza scene.☆303Updated last year
- Unity multiple approaches for GPU instanced grass (+ occlusion/frustum culling)☆275Updated 4 months ago
- An implementation of Disney's principled BRDF☆68Updated 8 months ago
- Unity indirect GPU instancing & painting with occlusion culling, frustum culling, and LODs☆135Updated last year
- Screen Space Global Illumination for Unity URP (Universal Render Pipeline).☆223Updated 2 months ago
- A chromatic distortion sphere shader.☆196Updated 5 months ago
- SSR solution for Unity URP☆448Updated 9 months ago
- Performance oriented voxel engine for unity.☆105Updated 2 months ago
- The water rendering and physics system used in Vertigo 2☆305Updated 7 months ago
- My Unity post processing pipeline and shaders☆647Updated 7 months ago
- A recreation of Loop Hero's CRT shader☆54Updated 2 years ago
- Unity package for versions 2022.3 and Unity 6. Adds support to render volumetric lighting for both the main and additional lights in URP.…☆315Updated this week
- FSR 3.1 Upscaler integration for Unity built-in render pipeline, with support for DX11, Mac, Linux and consoles.☆273Updated 2 months ago
- Screen Space Path Tracing for Unity's URP (Universal Render Pipeline).☆148Updated 2 months ago
- Geometry/Multi-Pass Shell-based Fur shader for Unity's URP (Universal Render Pipeline). Based on hecomi's UnityFurURP Repository.☆202Updated 5 months ago
- Simple fog effects for URP☆81Updated 2 months ago
- A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores☆786Updated this week
- Implementation of Raymarched Volumetric Fog in Unity's Universal Render Pipeline☆141Updated 2 months ago
- Animation system for Unity engine based on motion matching☆298Updated 11 months ago
- Here is a script for a rope that detects collisions and follows our player.☆74Updated 4 years ago
- Volumetric Clouds for Unity URP (Universal Render Pipeline).☆214Updated 2 months ago
- Volumetric Lighting in URP☆145Updated last year
- Camera shake for Unity☆214Updated 6 months ago
- Source engine-like movement in Unity, based on Fragsurf by cr4yz (Jake E.).☆328Updated 3 years ago