Sum of sines and fft fluid simulation with a physically based water shader
☆549Dec 30, 2023Updated 2 years ago
Alternatives and similar repositories for Water
Users that are interested in Water are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A recreation of Elden Ring's star particles☆24Mar 28, 2022Updated 4 years ago
- My recreation of CS2's responsive smoke grenades in Unity☆256May 30, 2023Updated 3 years ago
- Post processing in Unity☆11May 19, 2022Updated 4 years ago
- An exploration of various grass rendering techniques☆317Jan 13, 2023Updated 3 years ago
- An implementation of Disney's principled BRDF☆111May 28, 2024Updated 2 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Ocean simulation based on the paper of Jerry Tessendorf: Simulating Ocean Water☆111Nov 30, 2021Updated 4 years ago
- A "real time" pixel sorter for Unity☆238Sep 16, 2023Updated 2 years ago
- FFT ocean for Unity☆792Jul 7, 2022Updated 3 years ago
- Volumetric rendering of fur☆239Jun 21, 2024Updated last year
- An implementation of Gooch Shading☆22Nov 12, 2021Updated 4 years ago
- Example of using flipbook motion to make water shader in unity☆28Apr 22, 2023Updated 3 years ago
- My Unity post processing pipeline and shaders☆803Jun 30, 2024Updated last year
- ☆242Nov 4, 2023Updated 2 years ago
- Fractal particles☆112Nov 30, 2024Updated last year
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- 战神4的风场系统,使用Unity Compute Shader和ECS两种系统复刻实现☆82Jun 16, 2023Updated 2 years ago
- A suite of GShade shaders for Final Fantasy XIV☆1,254Jun 29, 2024Updated last year
- A recreation of Loop Hero's CRT shader☆67Mar 26, 2022Updated 4 years ago
- This is a technical project from the Final project of mine containing only the scripts, shaders about interatable wate, grass, and wind.☆73Mar 25, 2023Updated 3 years ago
- The water rendering and physics system used in Vertigo 2☆326Jul 9, 2024Updated last year
- Screen Space Reflection for Unity URP (Universal Render Pipeline).☆210Sep 6, 2023Updated 2 years ago
- Alpha preserving feature for Unity URP☆87Feb 12, 2025Updated last year
- Refraction shader graph for Unity's URP (Universal Render Pipeline). Based on HDRP's Screen Space Refraction.☆81Aug 8, 2023Updated 2 years ago
- Fur shader implementation for URP☆1,395Jan 5, 2023Updated 3 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- Ocean waves on URP for wide-range mobile devices (gles 3.0)☆192Jun 3, 2023Updated 3 years ago
- Unity editor tool for quickly changing the game's color palette☆74Jul 4, 2023Updated 2 years ago
- A vertex shader for fish animation☆32Oct 19, 2020Updated 5 years ago
- ☆15May 10, 2023Updated 3 years ago
- Implementations in Unity of the Ten Minute Physics YouTube channel. Instead of using Unity's built-in physics engine, you will learn how …☆351Apr 20, 2026Updated last month
- A render feature to recover Unity 5.x's offical volumetric fog in Adam demo☆39Jan 12, 2023Updated 3 years ago
- ☆34Jan 18, 2025Updated last year
- Screen Space Path Tracing for Unity's URP (Universal Render Pipeline).☆211Nov 25, 2024Updated last year
- ☆22Nov 27, 2025Updated 6 months ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- A class-leading water system implemented in Unity☆3,839Updated this week
- Runtime Virtual Texture for Unity URP.☆159Dec 12, 2023Updated 2 years ago
- Unity project demonstrating concepts introduced in my video on Cellular Automata☆35Sep 24, 2021Updated 4 years ago
- ☆14Oct 2, 2022Updated 3 years ago
- A GPU-based real-time grass placement tool for Unity by Astrid Wilde. Currently only works in Unity's Standard Rendering Pipeline.☆10Apr 22, 2021Updated 5 years ago
- FSR 3.1 Upscaler integration for Unity built-in render pipeline, with support for DX11, Mac, Linux and consoles.☆358Dec 15, 2024Updated last year
- State Machine Utility Package for Unity Projects☆24Jul 31, 2023Updated 2 years ago