GarrettGunnell / Shell-TexturingLinks
Volumetric rendering of fur
☆232Updated last year
Alternatives and similar repositories for Shell-Texturing
Users that are interested in Shell-Texturing are comparing it to the libraries listed below
Sorting:
- An exploration of various grass rendering techniques☆306Updated 2 years ago
- Sum of sines and fft fluid simulation with a physically based water shader☆508Updated 2 years ago
- My Unity post processing pipeline and shaders☆763Updated last year
- The water rendering and physics system used in Vertigo 2☆322Updated last year
- My recreation of CS2's responsive smoke grenades in Unity☆245Updated 2 years ago
- An ink drawing post processing shader☆117Updated 4 years ago
- ☆206Updated 11 months ago
- ☆118Updated 3 years ago
- The plant simulation from Cloud Gardens as a Unity package for level design.☆262Updated 2 months ago
- Repository containing files for the Death Stranding Terrain Scan YouTube video.☆91Updated 11 months ago
- A recreation of Loop Hero's CRT shader☆63Updated 3 years ago
- A recreation of the Portals demo in Universal Render Pipeline.☆164Updated last year
- Unity multiple approaches for GPU instanced grass (+ occlusion/frustum culling)☆317Updated 9 months ago
- An implementation of Disney's principled BRDF☆92Updated last year
- A chromatic distortion sphere shader.☆235Updated last year
- Source Code for Solomon's Link☆131Updated 2 years ago
- The Project Files For My Obra Dinn Shader Tutorial☆78Updated 4 years ago
- A 2D implementation of Radiance Cascades in Unity URP☆125Updated 9 months ago
- Source Code for 'Building Quality Shaders for Unity' by Daniel Ilett☆155Updated 3 years ago
- Unity editor tool for quickly generating pipes—with pathfinding☆377Updated 2 years ago
- A recreation of Elden Ring's star particles☆23Updated 3 years ago
- A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores☆957Updated this week
- ☆339Updated 3 years ago
- Developer Notes for Unity Docs☆82Updated 9 months ago
- Simple 2D cloth simulation test + FABRIK (inverse kinematics) test☆186Updated 4 years ago
- A stylised physics based character controller made in Unity 3D.☆207Updated last year
- ☆233Updated 2 years ago
- Textureless fog particles using a highly customizable shader to attenuate noise values.☆511Updated 2 years ago
- Modernized Lighting System of Unreal Gold / Tournament (1996-1999) for Unity.☆190Updated last week
- Blender Cavity Effect for Unity☆228Updated 3 years ago