Volumetric rendering of fur
☆235Jun 21, 2024Updated last year
Alternatives and similar repositories for Shell-Texturing
Users that are interested in Shell-Texturing are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A recreation of Elden Ring's star particles☆24Mar 28, 2022Updated 4 years ago
- Post processing in Unity☆11May 19, 2022Updated 3 years ago
- An exploration of various grass rendering techniques☆314Jan 13, 2023Updated 3 years ago
- An implementation of Gooch Shading☆22Nov 12, 2021Updated 4 years ago
- Sum of sines and fft fluid simulation with a physically based water shader☆544Dec 30, 2023Updated 2 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- An implementation of Disney's principled BRDF☆107May 28, 2024Updated last year
- A "real time" pixel sorter for Unity☆238Sep 16, 2023Updated 2 years ago
- A simple save system for Unity☆19Dec 10, 2023Updated 2 years ago
- My Unity post processing pipeline and shaders☆799Jun 30, 2024Updated last year
- A recreation of Loop Hero's CRT shader☆66Mar 26, 2022Updated 4 years ago
- Repository for the 'GPUNoiseTexture' Godot engine plugin.☆20Dec 20, 2024Updated last year
- A sample water shader that renders foam on edges for Godot 4.5-4.6☆30Feb 25, 2026Updated 2 months ago
- A suite of GShade shaders for Final Fantasy XIV☆1,231Jun 29, 2024Updated last year
- 2.5D Dynamic Reflective Water system for Unity's Universal Rendering Pipeline (URP).☆27Nov 22, 2023Updated 2 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Free version of Hekky's Shaders☆41Jan 21, 2024Updated 2 years ago
- A Unity component that smooths Particle System ribbon trails.☆29Nov 21, 2025Updated 5 months ago
- An example of rendering grasses on terrain using draw DrawMeshInstancedIndirect and compute shader.☆252May 12, 2024Updated last year
- A refactored skin shader for Unity's Built-In Render Pipeline, with tesselation and displacement.☆15May 3, 2023Updated 2 years ago
- Geometry/Multi-Pass Shell-based Fur shader for Unity's URP (Universal Render Pipeline). Based on hecomi's UnityFurURP Repository.☆249Aug 28, 2024Updated last year
- A render feature to recover Unity 5.x's offical volumetric fog in Adam demo☆40Jan 12, 2023Updated 3 years ago
- Height fog implementation for Unity☆21Nov 23, 2024Updated last year
- Source Code for Solomon's Link☆132Dec 18, 2023Updated 2 years ago
- ☆11Jun 2, 2020Updated 5 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- An ink drawing post processing shader☆118Oct 27, 2021Updated 4 years ago
- Unity multiple approaches for GPU instanced grass (+ occlusion/frustum culling)☆326Mar 20, 2026Updated last month
- Fur shader implementation for URP☆1,363Jan 5, 2023Updated 3 years ago
- Unity project demonstrating concepts introduced in my video on Cellular Automata☆35Sep 24, 2021Updated 4 years ago
- ☆15Jul 5, 2023Updated 2 years ago
- PowerShell module for compressing and expanding .unitypackage☆18May 7, 2025Updated 11 months ago
- Alexander Sannikov's Radiance Cascades for Unity's URP☆168Nov 4, 2025Updated 5 months ago
- Super fast Normal and Tangent recalculation library for Unity.☆39Mar 3, 2026Updated last month
- Interactive grass shader for tutorial https://gamedev.center/tutorial-how-to-make-an-interactive-grass-shader-in-unity/☆37Feb 10, 2022Updated 4 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Convert from HTML + CSS to Unity's UI toolkit☆49Apr 3, 2026Updated 3 weeks ago
- Screen Space Global Illumination for Unity URP (Universal Render Pipeline).☆426Jun 1, 2025Updated 10 months ago
- Unity implementation of Dual Filtering Blur (or Dual Kawase Filtering Blur) with approximated linear radius scale parameter☆25Nov 3, 2021Updated 4 years ago
- ☆77Oct 21, 2023Updated 2 years ago
- A Unity Package for high performance dynamic mesh generation of 2D and 3D shapes with rounded edges/corners.☆47Feb 1, 2024Updated 2 years ago
- ☆12Feb 3, 2019Updated 7 years ago
- ☆16Jan 4, 2024Updated 2 years ago