GarrettGunnell / GrassLinks
An exploration of various grass rendering techniques
☆308Updated 3 years ago
Alternatives and similar repositories for Grass
Users that are interested in Grass are comparing it to the libraries listed below
Sorting:
- Unity multiple approaches for GPU instanced grass (+ occlusion/frustum culling)☆320Updated 10 months ago
- The plant simulation from Cloud Gardens as a Unity package for level design.☆264Updated 3 months ago
- My recreation of CS2's responsive smoke grenades in Unity☆248Updated 2 years ago
- Textureless fog particles using a highly customizable shader to attenuate noise values.☆521Updated 2 years ago
- Volumetric rendering of fur☆234Updated last year
- Blender Cavity Effect for Unity☆228Updated 3 years ago
- Unity editor tool for quickly generating pipes—with pathfinding☆377Updated 2 years ago
- An example of rendering grasses on terrain using draw DrawMeshInstancedIndirect and compute shader.☆245Updated last year
- 🔌👻 Adds 'Register Variable' and 'Get Variable' nodes to Shader Graph, linking sections of a graph with invisible wires☆314Updated 3 weeks ago
- A recreation of the Portals demo in Universal Render Pipeline.☆166Updated last year
- A stylised physics based character controller made in Unity 3D.☆213Updated last year
- A unity addon for adding stretchy bouncy physics to bones and meshes.☆472Updated last week
- A simple post-processing outline effect that uses depth-based edge detection.☆282Updated 2 years ago
- Volumetric Clouds for Unity URP (Universal Render Pipeline).☆404Updated 8 months ago
- My Unity post processing pipeline and shaders☆776Updated last year
- Camera shake for Unity☆229Updated last year
- Terrain voxel engine with the use of Marching Cubes implemented in Unity 2020.3.17f1 (LTS).☆371Updated 3 years ago
- Source Code for 'Building Quality Shaders for Unity' by Daniel Ilett☆159Updated 3 years ago
- SSR solution for Unity URP☆515Updated last year
- A 2D implementation of Radiance Cascades in Unity URP☆129Updated 11 months ago
- Unity package for versions 2022.3 and Unity 6. Adds support to render volumetric lighting for both the main and additional lights in URP.…☆701Updated last week
- ☆206Updated last year
- An ink drawing post processing shader☆116Updated 4 years ago
- A simple way to add buoyancy / water physics in Unity, built on the existing physics engine☆310Updated 3 years ago
- Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.☆669Updated last month
- A chromatic distortion sphere shader.☆252Updated last year
- 🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, …☆548Updated last year
- Volumetric Fog for URP 2022. Created with the Forward+ renderer in mind.☆85Updated 2 years ago
- Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture as…☆662Updated last year
- ☆339Updated 3 years ago