An exploration of various grass rendering techniques
☆324Jan 13, 2023Updated 3 years ago
Alternatives and similar repositories for Grass
Users that are interested in Grass are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A recreation of Elden Ring's star particles☆24Mar 28, 2022Updated 4 years ago
- My Unity post processing pipeline and shaders☆833Jun 30, 2024Updated 2 years ago
- Sum of sines and fft fluid simulation with a physically based water shader☆586Dec 30, 2023Updated 2 years ago
- Volumetric rendering of fur☆247Jun 21, 2024Updated 2 years ago
- An implementation of Gooch Shading☆21Nov 12, 2021Updated 4 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- My recreation of CS2's responsive smoke grenades in Unity☆274May 30, 2023Updated 3 years ago
- Post processing in Unity☆12May 19, 2022Updated 4 years ago
- An ink drawing post processing shader☆120Oct 27, 2021Updated 5 years ago
- ☆109Jan 17, 2023Updated 3 years ago
- An implementation of Disney's principled BRDF☆111May 28, 2024Updated 2 years ago
- Unity multiple approaches for GPU instanced grass (+ occlusion/frustum culling)☆340May 15, 2026Updated 5 months ago
- Example project to draw 1million grass instances on mobile☆1,713Nov 25, 2020Updated 5 years ago
- A "real time" pixel sorter for Unity☆241Sep 16, 2023Updated 3 years ago
- Grass Rendering in Unity inspired by Ghost of Tsushima GDC talk.☆45Dec 27, 2024Updated last year
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- SSR solution for Unity URP☆554Apr 26, 2024Updated 2 years ago
- Implementation of Raymarched Volumetric Fog in Unity's Universal Render Pipeline☆246Jan 23, 2026Updated 9 months ago
- real-time atmosphere rendering in Unity URP☆109Sep 5, 2025Updated last year
- An example of rendering grasses on terrain using draw DrawMeshInstancedIndirect and compute shader.☆255May 12, 2024Updated 2 years ago
- URP Sea & DistanceCloud☆14Apr 16, 2023Updated 3 years ago
- This is a technical project from the Final project of mine containing only the scripts, shaders about interatable wate, grass, and wind.☆76Mar 25, 2023Updated 3 years ago
- ☆11Sep 5, 2024Updated 2 years ago
- ☆22Sep 2, 2022Updated 4 years ago
- A shader and visual effect made in Unity to recreate the remote bomb from Zelda: Breath of the Wild.☆19Jan 15, 2022Updated 4 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- Custom Building Creator used to procedurally generate structures, using pre-made asset pieces.☆15Apr 26, 2023Updated 3 years ago
- Precomputed Radiance Transfer Global Illumination in Unity URP☆219May 21, 2023Updated 3 years ago
- Screen Space Reflection for Unity URP (Universal Render Pipeline).☆217Sep 6, 2023Updated 3 years ago
- Optimized 3D grass for unity that works on Mobile. OpenGL 3.5+☆115Jan 12, 2022Updated 4 years ago
- A Geometry shader written for Unity's build-in Render Pipeline☆157Jan 27, 2023Updated 3 years ago
- 2.5D Dynamic Reflective Water system for Unity's Universal Rendering Pipeline (URP).☆29Nov 22, 2023Updated 2 years ago
- A bytesize effect for simple glass-like refraction in Unity Shader Graph.☆18Feb 12, 2021Updated 5 years ago
- Implementation of an atmospheric scattering example found on ShaderToy, ported to URP and made to work with baked optical depth. Inspired…☆80Nov 14, 2023Updated 2 years ago
- ☆34Aug 25, 2023Updated 3 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- unity urp RayMarching体积云渲染☆153Dec 12, 2021Updated 4 years ago
- ☆251Jun 26, 2023Updated 3 years ago
- URP Sea & Clouds & SkyFog☆53Oct 1, 2026Updated last month
- ☆76May 3, 2024Updated 2 years ago
- A suite of GShade shaders for Final Fantasy XIV☆1,283Jun 29, 2024Updated 2 years ago
- A recreation of Loop Hero's CRT shader☆67Mar 26, 2022Updated 4 years ago
- The code for a short tutorial on procedural animations and how to create them thanks to the Animation Rigging package in Unity/C# (availa…☆42Nov 18, 2022Updated 3 years ago