Biebras / Ocean-Simulation-UnityLinks
☆206Updated last year
Alternatives and similar repositories for Ocean-Simulation-Unity
Users that are interested in Ocean-Simulation-Unity are comparing it to the libraries listed below
Sorting:
- A 2D implementation of Radiance Cascades in Unity URP☆129Updated 11 months ago
- Unity multiple approaches for GPU instanced grass (+ occlusion/frustum culling)☆320Updated 10 months ago
- An example of rendering grasses on terrain using draw DrawMeshInstancedIndirect and compute shader.☆245Updated last year
- A chromatic distortion sphere shader.☆253Updated last year
- Volumetric Fog for URP 2022. Created with the Forward+ renderer in mind.☆85Updated 2 years ago
- The plant simulation from Cloud Gardens as a Unity package for level design.☆264Updated 3 months ago
- Source Code for 'Building Quality Shaders for Unity' by Daniel Ilett☆159Updated 3 years ago
- Blender Cavity Effect for Unity☆228Updated 3 years ago
- An exploration of various grass rendering techniques☆308Updated 3 years ago
- Unity component offering functionality similiar to LineRenderer but in 3D☆86Updated 10 months ago
- Odradek Terrain Scanner from Death Stranding (Unity)☆87Updated 2 years ago
- Amplify Occlusion V2 ported to URP 2022.2☆174Updated 3 years ago
- ☆339Updated 3 years ago
- ☆230Updated 2 years ago
- A simple post-processing outline effect that uses depth-based edge detection.☆282Updated 2 years ago
- A comprehensive solution for rendering grass and fur in Unity Engine☆109Updated 11 months ago
- ⚪ Experimental ✨ 2D Raytracing for Unity Urp☆195Updated 8 months ago
- An open source tool for object destruction simulation in Unity☆129Updated 11 months ago
- A recreation of the Portals demo in Universal Render Pipeline.☆166Updated last year
- Ray marching sandbox☆360Updated 4 years ago
- ☆236Updated 2 years ago
- Screen space shader for Unity resembling the "cavity" effect in Blender☆168Updated last year
- Screen Space Path Tracing for Unity's URP (Universal Render Pipeline).☆201Updated last year
- Animation system for Unity engine based on motion matching☆336Updated 10 months ago
- 🔌👻 Adds 'Register Variable' and 'Get Variable' nodes to Shader Graph, linking sections of a graph with invisible wires☆314Updated 3 weeks ago
- Implementation of Raymarched Volumetric Fog in Unity's Universal Render Pipeline☆212Updated 2 weeks ago
- GPU-based implementation of Dual Contouring in Unity for destructible voxel terrain.☆343Updated 3 years ago
- ⚪ VFX Core ☄ Selective Post Processing and FX System☆281Updated 8 months ago
- A tool to bake VAT (Vertex Animation Texture) from AnimationClip with sample shaders for Unity.☆270Updated 11 months ago
- ☆99Updated last year