Eisenwave / obj2voxelLinks
Convert OBJ and STL files to voxels, with support for textures. Written in pure C++17 with CMake. No raytracing or slicing or OpenGL shenanigans. Fast and robust using just 3D intersections. Simple as.
☆133Updated last year
Alternatives and similar repositories for obj2voxel
Users that are interested in obj2voxel are comparing it to the libraries listed below
Sorting:
- Isosurface extraction using largely undiscovered techniques.☆139Updated 7 years ago
- Implements a simple, readable naive surface nets algorithm☆67Updated 10 months ago
- Interactively Modifying Compressed Sparse Voxel Representations☆136Updated last year
- A simple, easily hackable C++ surface voxelizer (STL=>voxels)☆177Updated 3 years ago
- Isotropic Remeshing of Triangulated Surface☆90Updated 2 years ago
- MagicaVoxel File Writer dependency free cpp class☆39Updated last year
- Fearless Boolean operations on triangle meshes 🛌💤☆39Updated last month
- A procedural function that generates dendritic patterns and is locally computable.☆82Updated 2 years ago
- Dual Contoruing implemented in C++☆93Updated 6 years ago
- Demonstration code for Marching Cubes and Dual Contouring☆298Updated 2 years ago
- A collection of common mesh subdivision algorithms☆98Updated 7 years ago
- ☆83Updated last year
- 3D Signed Distance Field☆43Updated 3 years ago
- ☆67Updated 2 years ago
- Data tables used in the Transvoxel Algorithm☆65Updated last year
- A GLSL Path Tracer☆33Updated 5 months ago
- Header only, single file, simple and efficient C++11 library to compute the signed distance function (SDF) to a triangle mesh☆174Updated 10 months ago
- Voxelization of a triangle in 3D. Pure math demo.☆35Updated 3 years ago
- Dual Marching Cubes Implementation in C++☆66Updated 4 years ago
- C++ API/library for 3D polygonal mesh modeling☆48Updated 3 years ago
- ☆216Updated this week
- Simple C++ implementation of the (manifold) dual marching cubes algorithm from Gregory M. Nielson☆175Updated 5 years ago
- Voxel rendering experiments☆83Updated 3 months ago
- An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.☆53Updated 3 years ago
- Shading techniques and GLSL snippets☆222Updated 3 weeks ago
- Collection of meshlet generation algorithms☆108Updated 3 months ago
- C++ CPU Software-Rasterizer☆63Updated last year
- CUDA Voxelizer to convert polygon meshes into annotated voxel grids☆627Updated last year
- A C++ implementation of the fast voxel traversal algorithm.☆187Updated 3 years ago
- Single file, header-only, no-dependencies C library for Poisson disk sampling in arbitrary dimensions.☆118Updated 5 months ago