aiekick / MagicaVoxel_File_WriterLinks
MagicaVoxel File Writer dependency free cpp class
☆39Updated last year
Alternatives and similar repositories for MagicaVoxel_File_Writer
Users that are interested in MagicaVoxel_File_Writer are comparing it to the libraries listed below
Sorting:
- C++17 I/O library for various voxel formats, including VOX, QB, QEF and more.☆25Updated last year
- OpenGL-based voxel renderer☆66Updated 9 years ago
- A C++ library to generate two-dimensional terrain heightmaps for software rendering or video games.☆35Updated last month
- Exploratory Project on Fast Screen Space Global Illumination☆35Updated 5 years ago
- Very barebones CPU Voxel Raycaster☆34Updated 5 years ago
- C++ 3D Engine built with Vulkan☆21Updated 6 months ago
- Authors' implementation for the article "Orometry-based terrain analysis and synthesis", SIGGRAPH Asia 2019☆39Updated 7 months ago
- OBJ model to 3D transparent texture converter☆40Updated 3 years ago
- procedural geometry for Ogre3D☆44Updated last year
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆22Updated 5 years ago
- Voxel handling library for game development, threaded generation/io/meshing with openGL rendering.☆52Updated 4 years ago
- Fluid simulation☆18Updated 2 years ago
- Free voxel models for Avoyd Voxel Editor: make voxel art, export to 3D mesh etc. All downloadable assets are licensed under CC BY 4.0.☆45Updated 3 months ago
- Voxel Editor and Game in One☆45Updated 5 years ago
- Signed Distance Function Sculpting☆53Updated 7 years ago
- A real-time 3D distance field modeling software☆23Updated 7 years ago
- Voxel ReSTIR a ReSTIR implementation for the WrldTmpl8 framework.☆16Updated 2 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆16Updated 5 years ago
- PBR Baker - open source multi-functional baking tool for BRDF related work☆14Updated 5 years ago
- Pack rectangles into an array of rectangles. For creating texture atlases.☆25Updated 5 years ago
- Bounce is a 3D physics engine for games.☆37Updated 4 years ago
- Single header only, multi-threaded, constructive solid geometry (csg) functions.☆22Updated 3 years ago
- An early development version of the GigaVoxels library.☆28Updated 8 years ago
- Atmosphere shaders using BGFX☆36Updated 6 years ago
- Code release for "Terrain Amplification using Multi-scale Erosion"☆24Updated last month
- Generating an infinite terrain with biomes and water reflection in OpenGL.☆16Updated 9 years ago
- Takes a series of .mca files and outputs Minecraft block IDs at their Cartesian co-oridinates.☆19Updated 8 years ago
- ☆17Updated 8 years ago
- An Analytic Model for Full Spectral Sky-Dome Radiance☆13Updated 13 years ago
- PWTECH (Point-Cloud World Render Technology)☆24Updated 5 years ago