dougbinks / enkiMILinks
C and C++ Minecraft Importer library
☆108Updated last year
Alternatives and similar repositories for enkiMI
Users that are interested in enkiMI are comparing it to the libraries listed below
Sorting:
- Complete source for my experimental voxel engine☆113Updated 8 years ago
- OpenGL-based voxel renderer☆65Updated 10 years ago
- Voxel Engine with PBR rendering using Vulkan☆17Updated 2 years ago
- Little bit of fun to see if I could create something similar to MegaTextures found in Quake Wars.☆22Updated 10 years ago
- Voxel handling library for game development, threaded generation/io/meshing with openGL rendering.☆53Updated 5 years ago
- Isosurface extraction using largely undiscovered techniques.☆141Updated 7 years ago
- Chewman is a 3D pacman-style game written in C++ using Vulkan SDK and SDL☆68Updated 5 years ago
- Header-only effects and helper library for Bgfx to help you hit the ground running. Includes a bunch of post processing filters to comple…☆44Updated 2 weeks ago
- Retro coding in C/C++ in a 3D template with full low-level control.☆172Updated last year
- Small C++ workstealing task scheduler meant for gamedev.☆35Updated 4 years ago
- darkHAMMER is a lightweight, open-source, multiplatform game engine. written in C (C99) language, supports python and C# bindings and lua…☆97Updated 8 years ago
- Hardware accelerated voxel ray marching☆40Updated 5 years ago
- A game engine. That breathes fire and awesomeness☆13Updated 6 years ago
- Perlin style noise sped up with SIMD instructions☆55Updated 5 years ago
- Makma is a deferred Vulkan renderer written in C++.☆83Updated 4 years ago
- Real-time fluid simulation engine running on GPU with Vulkan☆110Updated 2 years ago
- An immediate mode 3D gimzo (translation, rotation, scale for scene editing) in ~1200 LoC☆48Updated 5 years ago
- Bounce is a 3D physics engine for games.☆39Updated 5 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 5 years ago
- Fully multithreaded C++ CPU rasterizer☆28Updated 5 years ago
- ☆55Updated 8 years ago
- Public domain header-only C library that uses only 40 modern DSA AZDO OpenGL functions. Project by https://twitter.com/relativetoyou☆66Updated 9 years ago
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 8 years ago
- Quadric Error Function (QEF) / Single Value Decomposition solvers in various languages☆87Updated 8 years ago
- Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification☆78Updated 5 years ago
- Mini-engine for small-scale personal development projects.☆46Updated last year
- Voxel Editor and Game in One☆45Updated 6 years ago
- the Donald Trump of the ECS libraries☆68Updated 4 years ago
- Interactively Modifying Compressed Sparse Voxel Representations☆152Updated 2 years ago
- rex engine and game☆15Updated 4 years ago