GUI for D3d12info combined with GPU hardware database
☆29Feb 17, 2026Updated last week
Alternatives and similar repositories for D3d12infoGUI
Users that are interested in D3d12infoGUI are comparing it to the libraries listed below
Sorting:
- A Windows console tool that prints all the information about the GPU extracted using DXGI and Direct3D 12☆124Jan 9, 2026Updated last month
- DX12 render engine☆57Feb 22, 2024Updated 2 years ago
- Collection of libraries to help solving various problems and prototypes faster. Strong focus on advanced graphics development using Vulka…☆19Jun 9, 2022Updated 3 years ago
- An experimentation in creating a game engine from scratch with .NET Core☆19Apr 15, 2024Updated last year
- A demonstration of DirectComposition and DirectX 12 interoperability☆47May 22, 2017Updated 8 years ago
- Single header DDS image utility☆49Feb 14, 2026Updated 2 weeks ago
- Simple game written from scratch in Zig☆59Jan 11, 2026Updated last month
- A Hardware-Accelerated Anti-Aliased Vector Graphics Library made with .NET☆31Jan 25, 2026Updated last month
- 2D rectangular bin packing with option for item removal☆118Sep 10, 2024Updated last year
- C# version for the The One Billion Row Challenge☆33Mar 17, 2024Updated last year
- Python-like 'enumerate' for C++☆28Feb 21, 2021Updated 5 years ago
- Minimalistic logging library with threads and manual callstacks☆34Feb 5, 2026Updated 3 weeks ago
- GitLib.NET is a bare metal P/Invoke wrapper around libgit2 for .NET☆31Mar 31, 2025Updated 11 months ago
- Find race conditions at low cost by instrumenting containers☆37Aug 22, 2025Updated 6 months ago
- Simple Vulkan application☆26Feb 21, 2026Updated last week
- Cross-platform open-source C# Game Engine☆22Nov 27, 2025Updated 3 months ago
- Simple CPU/GPU profiler with ImGui HUD☆83Nov 14, 2025Updated 3 months ago
- Multi-protocol exchange broker for IoT within the 5G-and-Beyond networks, and primary emphasis on scalability.☆12Jan 29, 2024Updated 2 years ago
- SKSE plugin for BFCO - Attack Behavior Framework in Nexusmods: https://www.nexusmods.com/skyrimspecialedition/mods/117052☆14Jun 9, 2024Updated last year
- Read Minecraft world files from Classic versions☆12Dec 17, 2024Updated last year
- A simple demo to show off the capabilities of the Cauldron framework☆130Oct 10, 2022Updated 3 years ago
- A compute/workgraph workload running inside the Cauldron framework☆37Mar 13, 2024Updated last year
- Aximo Game Engine is an open source 3D Game Engine written in C#☆30Dec 16, 2022Updated 3 years ago
- I'm learning webgpu☆37Apr 3, 2024Updated last year
- SH for HLSL 2021☆241Mar 1, 2025Updated last year
- C to C# Code Converter☆91Jan 2, 2022Updated 4 years ago
- Incomplete implementation of Desmos Graphing Calculator☆17Feb 22, 2026Updated last week
- speeds up your Rust program's execution by "priming" memory pages from your binary☆13Aug 22, 2024Updated last year
- SteamOS session compositing window manager☆12May 20, 2025Updated 9 months ago
- Phostwood's Nolvus and General Skyrim Crash Log Analyzers☆15Updated this week
- A blazingly fast, ecs powered game engine for the web☆21Updated this week
- Dear ImGui 2D scripting language inspired by Werkzeug from Farbrausch☆38May 11, 2023Updated 2 years ago
- Universal/Uniform Backup Tool☆13Updated this week
- Repo of Animations For AA☆10Apr 17, 2021Updated 4 years ago
- WinPixEventRuntime + decoder + tests☆98Mar 27, 2024Updated last year
- An indexed compendium of graphics programming papers, articles, blog posts, presentations, and more☆95Apr 20, 2022Updated 3 years ago
- Yet another approach to developing a personal 3D graphics engine. Windows + Direct3D 12.☆41Sep 3, 2022Updated 3 years ago
- Fixed-size C++ delegates - efficient alternatives to std::function.☆42Jul 27, 2022Updated 3 years ago
- A GPU accelerated text renderer implemented in C#☆66Mar 15, 2022Updated 3 years ago