intel / gvkLinks
A collection of Vulkan C++ utilities with a general focus on tools development, and a specific focus on supporting Intel® Graphics Performance Analyzers Framework
☆35Updated last week
Alternatives and similar repositories for gvk
Users that are interested in gvk are comparing it to the libraries listed below
Sorting:
- Small library for D3D12. Provides assert-like macro for HLSL that crashes the GPU.☆51Updated last year
- WinPixEventRuntime + decoder + tests☆85Updated last year
- Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implement…☆24Updated 10 months ago
- Vulkan sample on VK_EXT_device_generated_commands and NV extension☆41Updated 3 months ago
- Shader Compilation Tool☆95Updated 2 weeks ago
- A collection of NRI samples demonstrating basic usage (also works as a test bench)☆38Updated last week
- GUI for D3d12info combined with GPU hardware database☆26Updated last week
- Converts RenderDoc Vulkan capture to compilable and executable C++ code.☆25Updated 5 years ago
- Simple framework & sandbox for NRI based apps☆27Updated last week
- Texture Set Neural Compression Sample☆38Updated 3 weeks ago
- A sample demonstrating hybrid ray tracing and rasterisation for reflections.☆56Updated 3 years ago
- Repo for KickstartRT demo application☆51Updated 2 years ago
- A Embedded Gpu Profiler for Dear ImGui App☆54Updated 2 weeks ago
- Single file DDS header encoder and decoder☆76Updated 2 weeks ago
- A Sample vulkan layer☆51Updated 3 years ago
- Cross-platform SSE/AVX/NEON-accelerated math library, coming with a common library to be used in HLSL/C++ code☆80Updated last month
- Sample for cluster-based continuous level of detail rasterization or ray tracing☆72Updated 3 weeks ago
- based on Khronos Vulkan-Samples☆38Updated 8 months ago
- FLOꟼ - An MIT-licensed image viewer equipped with a GPU-accelerated perceptual image diffing algorithm based on ꟻLIP☆64Updated 3 years ago
- Graphics demo (DirectX 12, PBR, IBL, C++20 modules).☆66Updated 4 years ago
- A sample demonstrating hybrid ray tracing and rasterisation for shadow rendering and use of the FidelityFX Denoiser.☆63Updated 4 years ago
- A C++ game engine☆33Updated 5 years ago
- A collection of primarily graphics programming focused blog posts.☆68Updated 7 months ago
- A simple D3D12 example demonstrating how to use Intel Tier 1 Variable Rate Shading☆24Updated last year
- RTX Memory Utility Library helps to reduce and compact ray tracing memory for games☆124Updated 4 months ago
- A Windows console tool that prints all the information about the GPU extracted using DXGI and Direct3D 12☆117Updated last week
- Demo associata alla conferenza DevGames 2024 (https://devgames.org/) "Astrazioni per Vulkan/DirectX"☆29Updated 11 months ago
- Vulkan Documentation Project framework for integrated documentation site with spec, proposals, guide, and more☆32Updated last week
- Asset pack for the Vulkan samples repository☆26Updated 2 years ago
- A simple library to encode video in real-time with Vulkan video☆37Updated 3 months ago