walbourn / dxgiformatconvertLinks
Repo for working on updates to the legacy DXSDK header D3DX_DXGIFormatConvert.inl
☆13Updated 2 weeks ago
Alternatives and similar repositories for dxgiformatconvert
Users that are interested in dxgiformatconvert are comparing it to the libraries listed below
Sorting:
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 6 years ago
- DynamicResolutionRendering_source_V3_update☆35Updated 8 years ago
- a collection of handle/id allocators☆20Updated last year
- Image Based Lighting using DirectX 12.☆41Updated 6 years ago
- ☆11Updated last year
- An exemple on how to use RenderDoc inside your engine.☆51Updated 11 years ago
- Experimentation framework for real-time light culling☆30Updated 6 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 7 years ago
- Radix sort revisited again☆26Updated 7 years ago
- Software rasterizer based on Larrabee's☆43Updated 9 years ago
- physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches☆37Updated 4 years ago
- Rasterization on the GPU in "slow motion".☆61Updated 6 years ago
- Tellusim Core SDK Tests Direct3D12, Direct3D11, Metal, Vulkan, OpenGL, OpenGLES, WebGL, WebGPU☆13Updated last year
- Tiny DDS loader/saver based on☆29Updated 5 years ago
- A collection of in-progress work☆14Updated 7 years ago
- ☆83Updated 7 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 8 years ago
- Dear ImGui 2D scripting language inspired by Werkzeug from Farbrausch☆38Updated 2 years ago
- ☆17Updated 3 years ago
- ☆51Updated 9 months ago
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 5 years ago
- ☆33Updated 6 years ago
- DirectX Texture Tool (dxtex.exe) is an MFC-based application for viewing, manipulating, and building DDS textures for DirectX application…☆14Updated 2 years ago
- Broad-phase optimizations.☆11Updated 8 years ago
- Auto-generated maths library for C and C++ based on HLSL/Cg☆25Updated 2 months ago
- Tiny quantization suite supporting conversion to/from half-floats, s/unorm bytes, quaternions and vectors (C++03).☆42Updated 10 years ago
- Immediate Mode Debug Draw library☆42Updated 5 years ago
- An attempt to port BC7E texture compressor to a GPU compute shader☆15Updated 4 years ago
- This repo contains older DX11-era samples that were previously hosted on CodePlex☆19Updated 3 years ago
- Performance and bandwidth tester for D3D12 memory pools☆29Updated last year