A Vulkan compute shader implementation of a fictional retro GPU
☆56Apr 27, 2022Updated 3 years ago
Alternatives and similar repositories for RetroWarp
Users that are interested in RetroWarp are comparing it to the libraries listed below
Sorting:
- Voxel Cone Tracing implemented in a well-abstracted layer that wraps around Vulkan.☆15May 24, 2019Updated 6 years ago
- Single header SPIR-V compressor for C and C++☆31Sep 29, 2016Updated 9 years ago
- A low-level Vulkan compute emulation of the N64 RDP☆179Nov 9, 2024Updated last year
- PBR Baker - open source multi-functional baking tool for BRDF related work☆14Oct 25, 2019Updated 6 years ago
- CIS 565: CUDA Rasterizer☆24Oct 12, 2015Updated 10 years ago
- Neural Network in Dx12/HLSL Shaders☆113May 13, 2025Updated 10 months ago
- Code for "The Layer Laboratory: A Calculus for Additive and Subtractive Composition of Anisotropic Surface Reflectance" (SIGGRAPH 2018) b…☆10Apr 7, 2021Updated 4 years ago
- A tiny realtime Vulkan 3D engine with modern graphics, all implementations in the 📄ZeldaEngine.cpp file.☆12Jul 1, 2024Updated last year
- FlawlessChips is a C# library that provides gate-level simulation of various 8-bit chips.☆10Mar 4, 2026Updated 2 weeks ago
- SOCE is an Image Space Occlusion Culling Engine optimized to perform occlusion culling in CPU. If you have a densely occluded scene (e.g.…☆17Mar 29, 2016Updated 9 years ago
- An experimental, proof of concept, low level library to exchange bitmaps between imaging libraries.☆12Mar 6, 2026Updated 2 weeks ago
- Mini Shadertoy WIP☆17Jan 29, 2019Updated 7 years ago
- Platform Abstraction Library☆412Apr 29, 2025Updated 10 months ago
- Vulkan RDP plugin for Project64☆11May 26, 2022Updated 3 years ago
- A collection of headers containing useful tools and gadgets for building C++ programs☆11Feb 26, 2025Updated last year
- Tile-based SW rasterizer☆37Dec 21, 2019Updated 6 years ago
- AMD depth bounds test DirectX 11 driver extension sample☆25Apr 25, 2019Updated 6 years ago
- Repo for working on updates to the legacy DXSDK header D3DX_DXGIFormatConvert.inl☆14Updated this week
- Attack on Voxelburg - GameBoy Advance game for the gbajam22☆22Aug 8, 2025Updated 7 months ago
- Vulkan API Layer☆238May 13, 2025Updated 10 months ago
- Render Pipeline Shaders SDK☆357May 17, 2024Updated last year
- Source C++11 code for stratified sampling of radiance reflected from spherical light sources☆17May 7, 2019Updated 6 years ago
- DirectDraw Surface file format parser/composer☆18Dec 20, 2023Updated 2 years ago
- CIS565 Final Project☆38Dec 15, 2016Updated 9 years ago
- Elevation data from all The Witcher 3 levels☆15Dec 24, 2025Updated 2 months ago
- Simple Vulkan Raytracing Library☆15Jan 22, 2024Updated 2 years ago
- vast Engine☆11Oct 2, 2024Updated last year
- Bidirectional Path Tracing for Rendering Participating Media☆29Sep 14, 2017Updated 8 years ago
- Tool for dumping iQue Player's NAND over USB☆16Apr 29, 2018Updated 7 years ago
- The Simul Platform rendering library☆15Feb 9, 2026Updated last month
- Real-time software rasterizer using compute shaders, including vertex processing stage (IA and vertex shaders), bin rasterization, tile r…☆120Mar 11, 2025Updated last year
- A project intended to add python bindings to rgbcx that somehow resulted in rewriting it entirely☆12Oct 17, 2024Updated last year
- ☆25Aug 21, 2024Updated last year
- Hybrid raytracing and filtering playground.☆27Jul 25, 2019Updated 6 years ago
- A small little tool for dumping a floating-point number in its native format☆56Jul 8, 2015Updated 10 years ago
- Sample for cluster-based continuous level of detail rasterization or ray tracing☆160Updated this week
- Replication of the amazing Grass/Foliage Rendering in Ghost of Tsushima☆17May 17, 2023Updated 2 years ago
- Curated collection of projects leveraging NVIDIA RTX technology (OptiX, DXR, VKR)☆90Feb 25, 2020Updated 6 years ago
- Asteroids sample demonstrating multi-threaded rendering of large number random-generated asteroids with Methane Kit framework using Dire…☆18May 10, 2025Updated 10 months ago