A Vulkan compute shader implementation of a fictional retro GPU
☆57Apr 27, 2022Updated 4 years ago
Alternatives and similar repositories for RetroWarp
Users that are interested in RetroWarp are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Voxel Cone Tracing implemented in a well-abstracted layer that wraps around Vulkan.☆15May 24, 2019Updated 6 years ago
- Single header SPIR-V compressor for C and C++☆32Sep 29, 2016Updated 9 years ago
- A low-level Vulkan compute emulation of the N64 RDP☆183Nov 9, 2024Updated last year
- PBR Baker - open source multi-functional baking tool for BRDF related work☆14Oct 25, 2019Updated 6 years ago
- Neural Network in Dx12/HLSL Shaders☆116May 13, 2025Updated last year
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Code for "The Layer Laboratory: A Calculus for Additive and Subtractive Composition of Anisotropic Surface Reflectance" (SIGGRAPH 2018) b…☆10Apr 7, 2021Updated 5 years ago
- A tiny realtime Vulkan 3D engine with modern graphics, all implementations in the 📄ZeldaEngine.cpp file.☆13Jul 1, 2024Updated last year
- FlawlessChips is a C# library that provides gate-level simulation of various 8-bit chips.☆10Mar 15, 2026Updated 2 months ago
- SOCE is an Image Space Occlusion Culling Engine optimized to perform occlusion culling in CPU. If you have a densely occluded scene (e.g.…☆17Mar 29, 2016Updated 10 years ago
- An experimental, proof of concept, low level library to exchange bitmaps between imaging libraries.☆12May 5, 2026Updated 2 weeks ago
- Mini Shadertoy WIP☆17Jan 29, 2019Updated 7 years ago
- Platform Abstraction Library☆411Apr 29, 2025Updated last year
- Vulkan RDP plugin for Project64☆11May 26, 2022Updated 3 years ago
- A collection of headers containing useful tools and gadgets for building C++ programs☆11Feb 26, 2025Updated last year
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Tile-based SW rasterizer☆37Dec 21, 2019Updated 6 years ago
- AMD depth bounds test DirectX 11 driver extension sample☆25Apr 25, 2019Updated 7 years ago
- Repo for working on updates to the legacy DXSDK header D3DX_DXGIFormatConvert.inl☆14Updated this week
- Attack on Voxelburg - GameBoy Advance game for the gbajam22☆24Aug 8, 2025Updated 9 months ago
- Render Pipeline Shaders SDK☆357May 17, 2024Updated 2 years ago
- Vulkan API Layer☆237May 13, 2025Updated last year
- Source C++11 code for stratified sampling of radiance reflected from spherical light sources☆17May 7, 2019Updated 7 years ago
- CIS565 Final Project☆38Dec 15, 2016Updated 9 years ago
- Simple Vulkan Raytracing Library☆15Jan 22, 2024Updated 2 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- vast Engine☆11Oct 2, 2024Updated last year
- Bidirectional Path Tracing for Rendering Participating Media☆29Sep 14, 2017Updated 8 years ago
- Elevation data from all The Witcher 3 levels☆17Dec 24, 2025Updated 4 months ago
- Real-time software rasterizer using compute shaders, including vertex processing stage (IA and vertex shaders), bin rasterization, tile r…☆120Mar 11, 2025Updated last year
- The Simul Platform rendering library☆15May 14, 2026Updated last week
- A project intended to add python bindings to rgbcx that somehow resulted in rewriting it entirely☆13Oct 17, 2024Updated last year
- Hybrid raytracing and filtering playground.☆27Jul 25, 2019Updated 6 years ago
- A small little tool for dumping a floating-point number in its native format☆56Jul 8, 2015Updated 10 years ago
- ☆25May 11, 2026Updated last week
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Replication of the amazing Grass/Foliage Rendering in Ghost of Tsushima☆18May 17, 2023Updated 3 years ago
- Sample for cluster-based continuous level of detail rasterization or ray tracing☆173May 4, 2026Updated 2 weeks ago
- Curated collection of projects leveraging NVIDIA RTX technology (OptiX, DXR, VKR)☆90Feb 25, 2020Updated 6 years ago
- Asteroids sample demonstrating multi-threaded rendering of large number random-generated asteroids with Methane Kit framework using Dire…☆21May 10, 2025Updated last year
- A C++ Front-end based on LLVM's clang.☆20Feb 16, 2025Updated last year
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆691Nov 11, 2024Updated last year
- Pico-8 demake of Virtual Racing☆25May 10, 2023Updated 3 years ago