turanszkij / ddsLinks
Single header DDS image utility
☆47Updated 9 months ago
Alternatives and similar repositories for dds
Users that are interested in dds are comparing it to the libraries listed below
Sorting:
- Single file DDS header encoder and decoder☆81Updated 3 months ago
- Tiny DDS file loader☆50Updated 6 years ago
- ☆62Updated 2 years ago
- tiny dependency-free lossless compressor for BC/DXT texture streams (C99, ~1000 LoC)☆104Updated this week
- Small library for D3D12. Provides assert-like macro for HLSL that crashes the GPU.☆54Updated 2 years ago
- Small header-only C library to decompress any BC compressed image☆176Updated 2 months ago
- OpenGL rendering pipeline with a parallax mapping shader made in the course Advanced Computer Graphics (TNCG14) at Linköpings University.☆33Updated 13 years ago
- An indexed compendium of graphics programming papers, articles, blog posts, presentations, and more☆95Updated 3 years ago
- Minimal GPU video decoding sample for Vulkan, DX12 and DX11☆128Updated 7 months ago
- Graphics demo (DirectX 12, PBR, IBL, C++20 modules).☆67Updated 4 years ago
- Source code for the EON rough diffuse BRDF model☆43Updated 6 months ago
- Vulkan triangle in ~380 lines of code☆132Updated 2 weeks ago
- Misc repository for certain GPU algorithms.☆43Updated 2 years ago
- ☆135Updated 2 years ago
- A High Quality SIMD BC1 Encoder☆131Updated 3 years ago
- A small dx12 base program I use to test shaders and techniques☆49Updated 3 years ago
- A pet game engine for fun, modern graphics APIs, and fast iteration.☆75Updated this week
- State of the art RDO BC1-7 GPU texture encoders☆230Updated 2 years ago
- The main repository for the AMD Dense Geometry Format SDK☆43Updated 3 months ago
- Handles image pixel format, querys for all, encode/decode for many☆63Updated 5 months ago
- Physically based renderer demo written using Vulkan.☆90Updated last year
- Quake II on Dx12☆31Updated 4 years ago
- Small C based KTX texture loader (inspired by syoyo tiny libraries)☆95Updated 6 years ago
- Alternative STL aims to compile fast, runs fast, written in clear code, simple to read and understand☆75Updated 4 months ago
- Single header "no-allocation" KTX/DDS file reader☆136Updated 2 months ago
- Rasterization on the GPU in "slow motion".☆62Updated 6 years ago
- Lightweight and fast SPIR-V re-optimizer designed around spec constant usage.☆51Updated last month
- Testing various FBX file format parsing libraries☆62Updated 8 months ago
- Playground for doing procedurally infinite terrain rendering experiments with Vulkan☆85Updated 4 months ago
- Playground for messing around with bgfx and friends☆62Updated 6 years ago