turanszkij / ddsLinks
Single header DDS image utility
☆44Updated 2 months ago
Alternatives and similar repositories for dds
Users that are interested in dds are comparing it to the libraries listed below
Sorting:
- Single file DDS header encoder and decoder☆76Updated 2 weeks ago
- Tiny DDS file loader☆44Updated 6 years ago
- OpenGL rendering pipeline with a parallax mapping shader made in the course Advanced Computer Graphics (TNCG14) at Linköpings University.☆34Updated 12 years ago
- ☆63Updated last year
- Small library for D3D12. Provides assert-like macro for HLSL that crashes the GPU.☆51Updated last year
- Sample for cluster-based continuous level of detail rasterization or ray tracing☆72Updated 3 weeks ago
- Testing various FBX file format parsing libraries☆56Updated last month
- Source code for the EON rough diffuse BRDF model☆36Updated 2 months ago
- Yet another approach to developing a personal 3D graphics engine. Windows + Direct3D 12.☆36Updated 2 years ago
- ☆83Updated 6 years ago
- ☆132Updated 2 years ago
- Graphics demo (DirectX 12, PBR, IBL, C++20 modules).☆66Updated 4 years ago
- physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches☆37Updated 3 years ago
- Quake II on Dx12☆31Updated 3 years ago
- Repo for KickstartRT demo application☆51Updated 2 years ago
- Alternative STL aims to compile fast, runs fast, written in clear code, simple to read and understand☆64Updated last month
- Mini Spin-X Library☆51Updated 7 months ago
- ☆16Updated 9 years ago
- Misc repository for certain GPU algorithms.☆40Updated last year
- An indexed compendium of graphics programming papers, articles, blog posts, presentations, and more☆95Updated 3 years ago
- Physically based renderer demo written using Vulkan.☆82Updated 7 months ago
- Importance-sampled FAST Noise☆37Updated this week
- Directx 12 toy engine☆38Updated 5 years ago
- Framework for multiplatform prototypes☆42Updated 3 years ago
- NVIDIA’s implementation of RTX ray-tracing in Quake II☆26Updated 2 years ago
- A C++ game engine☆33Updated 5 years ago
- Performance and bandwidth tester for D3D12 memory pools☆27Updated last year
- Vulkan triangle in ~380 lines of code☆62Updated 2 months ago
- Lightweight and fast SPIR-V re-optimizer designed around spec constant usage.☆40Updated last month
- Yet another pet engine☆70Updated 4 months ago