OptimisticPeach / sphere_terrainLinks
Hydraulic Erosion Simulation on a Sphere
☆12Updated 5 months ago
Alternatives and similar repositories for sphere_terrain
Users that are interested in sphere_terrain are comparing it to the libraries listed below
Sorting:
- An ordered set data structure in Rust, optimized for stack-allocated storage of a tiny number of elements with a fixed cap.☆19Updated 2 years ago
- Rust bindings for Intel's ISPC texture compression☆12Updated last month
- An experimental GUI library for Rust 🦀☆22Updated 2 years ago
- Integration layer between Bevy, puffin and tracing libraries☆22Updated last year
- A bounding-volume hierarchy for in-game broad-phase collision detection☆30Updated last month
- BVH Construction and Traversal Library☆61Updated this week
- get the edges of objects in images☆12Updated 3 weeks ago
- ☆22Updated 2 years ago
- Framework for playing around with rendering libraries in Rust☆28Updated 3 years ago
- A cargo crate for a pixel map, implemented by an MX quad tree☆20Updated last month
- A simple rust library to help create octrees and quadtrees for chunked level of detail☆20Updated 2 years ago
- Linearization of N-dimensional array indices.☆15Updated 3 years ago
- Rust implementation of the Transvoxel algorithm☆37Updated 3 months ago
- Implementation of the "1 cent recognizer" gesture recognition algorithm, with Bevy integration.☆10Updated last year
- Physically based rendering in Rust☆37Updated last year
- Experimental engine agnostic 3D CSG library for game development written in Rust. Started as a port of csg.js to Rust.☆26Updated 5 months ago
- An artist-friendly skybox generator wrapping the glTF IBL Sampler☆46Updated 2 months ago
- Autodesk Filmbox (*.fbx) loader for Bevy Engine☆24Updated 2 years ago
- The dumbest and simplest layouting algorithm for bevy☆42Updated last year
- Learning Bevy compute shaders by poorly implementing 2D Radiance Cascades algorithm for global illumination☆20Updated 10 months ago
- ktx2 parsing library☆14Updated 2 months ago
- Game asset pipeline and authoring framework☆22Updated 9 months ago
- Some ridiculous SSGI for bevy☆41Updated last year
- A basic mipmap generator for bevy☆33Updated last month
- A polygon mesh manipulation library based on the Surface Mesh structure☆24Updated 5 months ago
- There's nothing here☆23Updated this week
- My attempt at a more ergonomic API for async tasks in Bevy, built on `bevy_tasks`'s executor☆20Updated 2 months ago
- An exploration of possibilities with the bevy_mod_scripting crate☆12Updated last year
- Access tracing logs in your bevy app using vanilla bevy_ui☆18Updated 2 months ago
- A low-level gltf parser implemented on nanoserde☆35Updated 8 months ago