OptimisticPeach / sphere_terrain
Hydraulic Erosion Simulation on a Sphere
☆12Updated 2 months ago
Alternatives and similar repositories for sphere_terrain:
Users that are interested in sphere_terrain are comparing it to the libraries listed below
- Pre-allocated storage with constant-time LRU tracking☆10Updated 10 months ago
- Rust bindings for Intel's ISPC texture compression☆12Updated 5 months ago
- An experimental GUI library for Rust 🦀☆22Updated last year
- A polygon mesh manipulation library based on the Surface Mesh structure☆23Updated 2 months ago
- ktx2 parsing library☆13Updated last week
- A low-level gltf parser implemented on nanoserde☆35Updated 5 months ago
- Experimental engine agnostic 3D CSG library for game development written in Rust. Started as a port of csg.js to Rust.☆25Updated 3 months ago
- BVH Construction and Traversal Library☆56Updated last month
- A cargo crate for a pixel map, implemented by an MX quad tree☆20Updated 4 months ago
- A bounding-volume hierarchy for in-game broad-phase collision detection☆30Updated this week
- Safe, fully-featured bindings to the Tracy profiler☆25Updated 2 months ago
- Integration layer between Bevy, puffin and tracing libraries☆20Updated last year
- Reactivity primitives for Bevy☆22Updated last week
- A basic mipmap generator for bevy☆30Updated last month
- Interact with particles with the mouse.☆9Updated 2 years ago
- Linearization of N-dimensional array indices.☆15Updated 3 years ago
- There's nothing here☆22Updated this week
- get the edges of objects in images☆12Updated 2 months ago
- Verlet physics plugin for bevy.☆44Updated 3 months ago
- An ordered set data structure in Rust, optimized for stack-allocated storage of a tiny number of elements with a fixed cap.☆17Updated last year
- The dumbest and simplest layouting algorithm for bevy☆41Updated last year
- A falling-sand toy written using Rust, Bevy and egui.☆28Updated 5 months ago
- A library wrapper for integrating FMOD Engine in Rust applications.☆45Updated 5 months ago
- Rust bindings to Jolt Physics☆38Updated this week
- Rust wrapper for libfive.☆22Updated 4 months ago
- Tool for integration testing apps built in the bevy game engine.☆11Updated last year
- Generate typesafe Rust bindings from WGSL shaders to wgpu☆46Updated 3 weeks ago
- Subdividing triangle meshes.☆64Updated 3 weeks ago
- An exploration of possibilities with the bevy_mod_scripting crate☆12Updated 11 months ago
- Some ridiculous SSGI for bevy☆41Updated last year