edouardpoitras / bevy_local_commandsLinks
Local shell commands for the Bevy game engine
☆17Updated last month
Alternatives and similar repositories for bevy_local_commands
Users that are interested in bevy_local_commands are comparing it to the libraries listed below
Sorting:
- A bevy plugin for creating grids, for debugging purposes☆35Updated 2 months ago
- A simple asynchronous runtime for executing async coroutines in the bevy engine.☆82Updated 2 weeks ago
- 3rd party crates to handle bevy UI☆26Updated 2 years ago
- ☆26Updated last year
- ☆17Updated last year
- File system dialogs for loading and saving files using the Bevy game engine☆28Updated 2 months ago
- 🎆 CPU-driven, batch-rendered particle system for the Bevy game engine.☆65Updated last month
- Reactivity primitives for Bevy☆34Updated last month
- Automated integration testing based on recorded play-testing sessions☆30Updated last year
- Implementation of the "1 cent recognizer" gesture recognition algorithm, with Bevy integration.☆11Updated last year
- An ergonomic way to spawn entity hierarchies using component hooks and the magic of the type system☆57Updated 5 months ago
- Empowering anyone to leverage GPU-acceleration with as little barrier-to-entry as possible☆40Updated 9 months ago
- A folk technology framework☆96Updated this week
- A simple, multi-platform WebRTC networking library for client<->server topologies using Bevy.☆40Updated last year
- A plugin for implementing picking up dynamic rigid bodies in Avian physics for the Bevy engine. Modeled after Half Life 2's gravity gun.☆38Updated last week
- A basic mipmap generator for bevy☆37Updated last month
- Hierarchical opacity for bevy.☆13Updated last month
- Allows you to use coroutine in Bevy☆72Updated last month
- A third party Bevy plugin that integrates `oddio` into Bevy.☆39Updated 2 years ago
- Attach Bevy's Handles/Entities statically to Types.☆38Updated last month
- Cross-platform ergonomic abstractions for async programming in Bevy.☆82Updated 2 weeks ago
- Input capture and playback functionality for the Bevy game engine.☆34Updated last year
- A native and WASM compatible Particle System implementation for Bevy☆68Updated last year
- Integration layer between Bevy, puffin and tracing libraries☆22Updated 2 years ago
- Define mesh-based VFX in RON files and load them into bevy☆24Updated 4 months ago
- A remote inspector for Bevy game engine, allowing you to inspect and modify entities in real-time☆33Updated last year
- A bevy crate for automatically collecting entities based on their names into a single component for easy access.☆13Updated 2 weeks ago
- A dead simple crate to manage Ron based assets which depend on other assets for the bevy engine.☆25Updated this week
- get the edges of objects in images☆13Updated 6 months ago
- Bevy Async ECS☆29Updated last week