Janos95 / kdtree
☆10Updated 4 years ago
Alternatives and similar repositories for kdtree:
Users that are interested in kdtree are comparing it to the libraries listed below
- VFSME - Vulkan Free Surface Modeling Engine☆15Updated 8 years ago
- Fast translucent object rendering with GLSL.☆21Updated 8 years ago
- SIMD-optimized math library in C++☆23Updated 7 years ago
- 🔺 Fast and simple polygon triangulation library.☆43Updated 7 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 5 years ago
- C/C++ Isosurface Extraction library☆13Updated 8 years ago
- ShapePP is a rewrite of ShapeOp, a header-only C++ library for static and dynamic geometry processing.☆16Updated 8 years ago
- Simple C++ OpenGL wrapper optimized for 2d/3d NPR rendering☆10Updated 10 months ago
- A tool to convert Polynomial Texture Maps into regular bitmaps☆16Updated 9 years ago
- Convert rigged models into simple, easy-to-parse formats☆14Updated 9 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- ☆15Updated 8 years ago
- A Cinder block for dealing with geographic coordinates☆10Updated 5 years ago
- A self-study of simulating ocean waves. Featuring Gerstner waves and Statistic FFT approach. Using OpenGL C++☆16Updated 9 years ago
- experimenting with Vulkan RTX☆10Updated 4 years ago
- ☆11Updated 7 years ago
- #include <engine>☆40Updated 6 years ago
- An Analytic Model for Full Spectral Sky-Dome Radiance☆13Updated 12 years ago
- SOCE is an Image Space Occlusion Culling Engine optimized to perform occlusion culling in CPU. If you have a densely occluded scene (e.g.…☆17Updated 9 years ago
- Curl-Noise Particle Flow using OpenCL☆21Updated 4 years ago
- A demo library for rendering vector path with loop blinn algorithm☆12Updated 5 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆22Updated 4 years ago
- a binary format for baked (bak3d) 3d files☆19Updated 9 years ago
- This OpenGL Project is an implementation of a deferred shader. The program renders out, each into a separate G-Buffer, aspects of the ima…☆20Updated 11 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 7 years ago
- shd shader generator☆10Updated 6 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 3 years ago
- iji2dgrid is a grid that can be used to accelerate broadphase queries, or for coarse collision detection.☆14Updated 7 years ago
- Node-based Noise and Pattern Editing Software☆12Updated 6 years ago
- demonstration of live reloading☆14Updated 7 years ago