kristofe / UnityGPUMarchingCubesLinks
Marching Cubes using DX11 geometry shaders in Unity 4 and 5
☆46Updated 8 years ago
Alternatives and similar repositories for UnityGPUMarchingCubes
Users that are interested in UnityGPUMarchingCubes are comparing it to the libraries listed below
Sorting:
- A volumetric particle system for Unity3D.☆68Updated 10 years ago
- An example showing how to generate per-object motion vectors when using DrawMesh.☆79Updated 8 years ago
- An attempt at using compute shaders.☆66Updated 10 years ago
- A simple test project for a pseudo random number generator designed for compute shaders.☆34Updated 8 years ago
- a slightly hacked up version of OpenCL.Net for use in Unity3D☆33Updated 7 years ago
- GPU ComputeShader implementation of Marching Cubes algorithm☆75Updated 8 years ago
- Perlin noise on the GPU in Unity☆43Updated 4 years ago
- A deferred translucency (with Subsurface Scattering) shader for Unity3D that integrates with existing Deferred rendering and Standard sha…☆25Updated 10 years ago
- 32-bit packed color format with RGBM encoding for shader use☆41Updated 8 years ago
- GPU Particles for Unity☆50Updated 4 years ago
- Shows how to support rendering motion vectors within the standard particle system of Unity.☆115Updated 8 years ago
- Shows how to support rendering per-instance motion vectors within Indirect instanced drawing of Unity.☆49Updated 8 years ago
- ☆77Updated 7 years ago
- ☆56Updated 7 years ago
- Proof of concept for a translucency / fake subsurface-scattering shader, using multiple passes with different blend ops to calculate thic…☆43Updated 7 years ago
- An attempt at rendering the "Dabrovic Sponza" scene with Unity.☆63Updated 5 years ago
- Parallelised 2D deformable bodies using the C# Job system, Unity's Burst compiler and GPU instancing☆90Updated 7 years ago
- Visual Noise Designer for Unity☆71Updated 9 years ago
- ☆78Updated 9 years ago
- ☆108Updated 10 years ago
- This is a sample to run the vertex texture animation in Unity.☆36Updated 10 years ago
- Experimenting with Unity's ScriptableRenderPipeline feature☆28Updated 7 years ago
- GPU-based neural network implementation in Unity.☆114Updated 7 years ago
- Multiple render targets without camera object for Unity.☆22Updated 10 years ago
- Procedural noise on the GPU for Unity.☆61Updated 8 years ago
- ☆30Updated 8 years ago
- Highly Experimental, General-Purpose Shuriken particle shaders for Unity3D☆36Updated 4 years ago
- ☆60Updated 5 years ago
- Temporal reprojection example for Unity☆118Updated 7 years ago
- Procedural skinned mesh animation 🐍 for Unity.☆88Updated 8 years ago