emily-vo / cuda-pathtrace
☆12Updated 6 years ago
Alternatives and similar repositories for cuda-pathtrace:
Users that are interested in cuda-pathtrace are comparing it to the libraries listed below
- Source C++11 code for stratified sampling of radiance reflected from spherical light sources☆17Updated 5 years ago
- GPU-accelerated path tracer☆12Updated 9 years ago
- A repository for personal experimental purpose☆11Updated 6 years ago
- 3D painting tool☆38Updated 11 years ago
- Attempt to understand and compare different Acceleration structures☆30Updated 3 years ago
- A micropolygon rasterizer written in OpenCL☆38Updated 10 years ago
- A micro packet ray tracer☆14Updated 7 years ago
- A CUDA based, realtime interactive pathtracer☆26Updated 7 years ago
- Demoscene graphics engine.☆59Updated 4 years ago
- Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced …☆20Updated 8 years ago
- Experimentation framework for real-time light culling☆30Updated 5 years ago
- Work-in-progress CPU renderer using Embree☆18Updated 5 years ago
- HLSL-to-ISPC Utility Library☆42Updated 7 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆20Updated 3 years ago
- A tool to convert Polynomial Texture Maps into regular bitmaps☆16Updated 8 years ago
- ☆21Updated 6 years ago
- Global Illumination renderer☆27Updated 5 months ago
- "Progressive Multi-Jittered Sample Sequences" in C++☆38Updated 4 years ago
- spica is a cross-platform renderer☆21Updated 6 years ago
- A REYES-style micropolygon renderer written in C++ which implements a subset of the RenderMan specification.☆12Updated 7 years ago
- ☆32Updated 2 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 5 years ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆52Updated 6 years ago
- Tone Mapper☆71Updated 3 months ago
- Code for "Real-time Rendering of Layered Materials with Anisotropic Normal Distributions", SIGGRAPH ASIA 2019.☆35Updated 2 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 3 years ago
- CIS565 Final Project☆38Updated 8 years ago