ArturoNereu / ComputerGraphicsLinks
A repository documenting Computer Graphics for real time applications
☆90Updated last year
Alternatives and similar repositories for ComputerGraphics
Users that are interested in ComputerGraphics are comparing it to the libraries listed below
Sorting:
- A signed distance function generator running inside Unity☆138Updated 7 years ago
- Example shaders showing different methods of implementing normal mapping for triplanar shaders.☆154Updated 6 years ago
- ☆66Updated 7 years ago
- Demo Project for Bleeding Edge Effects on Mobile 2020 GDC talk☆96Updated 5 years ago
- A small GPU-based component designed to aid in cleaning and refining satellite/DEM based terrains directly inside Unity.☆193Updated 4 years ago
- Precise & designer-friendly numeric springing algorithms☆116Updated 5 years ago
- raymarching experiment in unity☆88Updated 5 years ago
- A complete remake of 2005 demo "Final Audition" by Plastic. After 12 years remade in Unity and now available in VR.☆123Updated 7 years ago
- A ray tracer, built in Unity with compute shaders☆143Updated 6 years ago
- Perceptually uniform colormap generator for Unity☆102Updated 4 years ago
- Distance-field volume generator for Unity☆183Updated 8 years ago
- This project collects multiple compute shader based ray tracing samples for Unity. The main purpose of this project is demonstrating how …☆75Updated 2 years ago
- Collection of Fluid Simulation Experiments in Unity☆116Updated 8 months ago
- Geometry grass shader for Unity engine☆138Updated 4 years ago
- An experiment in distance field raymarching that interacts with standard mesh-based objects. Made in Unity.☆203Updated 8 years ago
- Texel-Shading (experimental!) inside the Universal Render Pipeline.☆52Updated 2 years ago
- SIMD exercises for Burst and Unity☆101Updated 4 years ago
- Unity fast object space ambient occlusion at runtime (URP & Built-in RP)☆140Updated 3 years ago
- ☆83Updated 5 years ago
- Biplanar mapping shader for Unity☆107Updated 4 years ago
- Examples using uRaymarching (https://github.com/hecomi/uRaymarching)☆155Updated 6 years ago
- My attempt at implementing Peter Shirley's "Ray Tracing - In One Weekend" book in Unity☆56Updated 3 years ago
- Raymarching x Rigidbody interaction example.☆64Updated 9 years ago
- Brunetons ocean in Unity☆131Updated 3 years ago
- An attempt at rendering the "Dabrovic Sponza" scene with Unity.☆63Updated 5 years ago
- A library for unity and compute shaders☆125Updated 5 years ago
- A look at transformation matrix in vertex shader for Unity 3d. This animates the mesh without any manual rigging.☆148Updated 5 years ago
- GPU ComputeShader implementation of Marching Cubes algorithm☆75Updated 8 years ago
- GPU version (Unity compute compatible) of AABB triangle intersection based on Tomas Akenine-Möller's implementation that can be found her…☆73Updated 7 years ago
- Iridescence shader☆181Updated 5 years ago