IronWarrior / UnityOutlineShaderLinks
Source code for Outline Shader tutorial for Unity. Detects edges in a scene using the depth and normals buffers.
☆918Updated 4 years ago
Alternatives and similar repositories for UnityOutlineShader
Users that are interested in UnityOutlineShader are comparing it to the libraries listed below
Sorting:
- A Unity plugin to create curved content in real-time with bézier curves☆1,093Updated 2 years ago
- Source code for Grass Shader tutorial for Unity. Generates blades with a geometry shader, tessellates input mesh to control density.☆853Updated 3 years ago
- Gameplay Ingredients for your Unity Games - A collection of runtime and editor scripts that ease simple tasks while making games and prot…☆626Updated 2 months ago
- Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObjec…☆1,312Updated 2 years ago
- Source code for Toon Shader tutorial for Unity. Has specular, rim lighting, and can cast and receive shadows.☆908Updated 6 years ago
- Shading models for Unity’s Universal Render Pipeline.☆1,006Updated 8 months ago
- A Collection of Shader For URP(LWRP) Render Pipeline☆657Updated 2 years ago
- Source code for Toon Water Shader tutorial for Unity. Renders and animates toon-style waves from a noise texture and generates shoreline …☆812Updated 6 years ago
- A stylized water shader (and material presets) for Unity.☆1,007Updated 4 years ago
- A Delaunay/Voronoi library for Unity, and a simple destruction effect☆821Updated last year
- Example project for Unity 2020.1 Mesh API improvements☆745Updated 2 years ago
- A mesh-based PBR decal system for Unity's universal render pipeline.☆600Updated last year
- Test of a frosted glass material in Unity.☆885Updated last year
- Global fog effect for Unity☆952Updated 10 years ago
- Utility to combine color channels from different textures into a single output.☆827Updated 9 months ago
- A bezier spline solution for Unity 3D with some utility functions (like travelling the spline with constant speed/time)☆1,350Updated 2 months ago
- Water Buoyancy Simulation for Unity☆940Updated 5 years ago
- A bunch of shader examples created in Unity (ShaderGraph & Built-in) 🧙✨☆1,081Updated last year
- A bunch of custom passes made for HDRP☆1,387Updated 8 months ago
- Fracture any mesh at runtime☆1,237Updated 4 years ago
- 🐈 Fur shader for Unity.☆854Updated 3 years ago
- Tool that allows switching different baked lightmap sets on a unity scene at runtime.☆707Updated 8 months ago
- A component for giving Game Objects a GUID and a class to create references to objects in any Scene by GUID☆652Updated 3 years ago
- Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture as…☆651Updated last year
- A recreation of Zelda: Breath of the Wild's toon shader in Unity, using Shader Graph☆480Updated 3 years ago
- Unity Standard Asset Controllers☆625Updated 2 years ago
- ☆953Updated last year
- Ceto: Ocean system for Unity☆1,057Updated 3 years ago
- Projection Decals for Unity's Universal Render Pipeline.☆536Updated last year
- Used for drawing runtime gizmos in builds and editor (Unity3D)☆567Updated 6 months ago